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LibN2L-4 Library Code Reference

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babelFish.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _ntl4_babelFish_H
00026 #define _ntl4_babelFish_H
00027 
00028 #include "types.h"
00029 
00030 #include <stdlib.h>
00031 
00032 namespace n2l
00033 {
00034 
00035     const tString asString( const tUint32 i_num );
00036     const tString asString( const tSint32 i_num );
00037     const tString asString( const tDouble iNum,
00038         const tUint iPrecision=6 );
00039     const tString asString( const tBool i_bool );
00040 
00041     const tString asBinaryMaskString( const tUint i_mask );
00042 
00043     const tUint32 asUint32( const tString &iNum );
00044     const tSint32 asSint32( const tString &iNum );
00045     const tUint16 asUint16( const tString &iNum );
00046     const tSint16 asSint16( const tString &iNum );
00047     const tUint8 asUint8( const tString &iNum );
00048     const tSint8 asSint8( const tString &iNum );
00049     const tFloat asFloat( const tString &iNum );
00050     const tDouble asDouble( const tString &iNum );
00051 
00052     const tString &ordinalSuffix( const tUint &iNum );
00053 
00054     inline const tUint asUint( const tString &iNum ) { return asUint32(iNum); }
00055     inline const tUint asSint( const tString &iNum ) { return asSint32(iNum); }
00056     
00057     const bool isNumericStr(const tString & iString,
00058                             const tBool iDecimalsAllowed = true );
00059 
00060 } // namespace n2l
00061 
00062 namespace _n2l
00063 {
00064     const n2l::tString asArbitraryBinaryMaskString( const n2l::tUint i_mask,
00065                                                     const n2l::tUint8 i_bits );
00066 }
00067 
00068 #endif
©2012 Aaron Cameron