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LibN2L-4 Library Code Reference

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cAudioChunkImp.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cAudioChunkImp_H
00026 #define _n2l4_cAudioChunkImp_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "SDL_mixer.h"
00031 
00032 namespace n2l
00033 {
00039     class cAudioChunkImp
00040     {
00041     public:
00042         cAudioChunkImp( Mix_Chunk *const ioChunk ) :
00043             mChunk(ioChunk) {}
00044         ~cAudioChunkImp() { if (mChunk) Mix_FreeChunk(mChunk); }
00045 
00046         inline Mix_Chunk *const chunk() { return mChunk; }
00047 
00048         inline tUint bufferSize() const {
00049             if (!mChunk) return 0;
00050             else return mChunk->alen;
00051         }
00052 
00053     private:
00054         friend class cAudioChunk;
00055         friend class cAudioMixer;
00056         friend class cMusic;
00057         
00058         Mix_Chunk *mChunk;
00059 
00060         // Make this non-copyable, and inited construction only
00061         cAudioChunkImp();
00062         cAudioChunkImp( const cAudioChunkImp &iChunk );
00063         cAudioChunkImp & operator =( const cAudioChunkImp &iChunk );
00064     }; // class
00065 
00066 } // namespace
00067 
00068 #endif
©2012 Aaron Cameron