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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cAudioSource.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "audio/cAudioSource.h" 00026 00027 #include "audio/cAudioChunk.h" 00028 #include "audio/cAudioMixer.h" 00029 00030 #include "SDL_mixer.h" 00031 00032 #include <iostream> 00033 using namespace std; 00034 00035 /******************************************************************************/ 00036 namespace n2l 00037 { 00038 /**************************************************************************/ 00039 cAudioSource::cAudioSource( const cAutoPtr<const cAudioChunk> &iChunk ) : 00040 mChunk( iChunk ), 00041 mChannel( Audio_NoChannel ), 00042 mLooping( false ), 00043 mDeg( 0.0f ), 00044 mDist( 0.0f ), 00045 mRelVel( 0.0f ), 00046 mIntensity( 100.0f ) 00047 { 00048 if (!mChunk.isSet()) 00049 throw cBadDataUseException( "cAudioSource::cAudioSource", 00050 "Audio sources require an audio chunk" ); 00051 } 00052 00053 /**************************************************************************/ 00054 cAudioSource::~cAudioSource() 00055 { 00056 } 00057 00058 /**************************************************************************/ 00059 const tAudioChannel cAudioSource::play() 00060 { 00061 stop(); 00062 mChannel = mChunk->play( mLooping ); 00063 cAudioMixer::registerSource( this ); 00064 // Do the effect modification stuff here. 00065 return mChannel; 00066 } 00067 00068 /**************************************************************************/ 00069 void cAudioSource::stop() 00070 { 00071 cAudioMixer::unregisterSource( this ); 00072 if (mChannel != Audio_NoChannel) { 00073 Mix_HaltChannel( mChannel ); 00074 mChannel = Audio_NoChannel; 00075 } 00076 } 00077 00078 /**************************************************************************/ 00079 void cAudioSource::looping( const tBool &iSet ) 00080 { 00081 mLooping = iSet; 00082 } 00083 00084 /**************************************************************************/ 00085 void cAudioSource::pos( const tFloat &iDeg, const tFloat &iDist ) 00086 { 00087 if (mChannel==Audio_NoChannel) return; 00088 // Mix_SetPosition( mChannel, 0,0 ); 00089 00090 const tFloat Damp = mIntensity/1.5f; 00091 00092 tFloat mul = n2lMax(1.0f,(iDist/Damp)*(iDist/Damp)); 00093 00094 //cout << "Intensity: " << mul << " : " << 255.0f-(255.0f/mul) << endl; 00095 Mix_SetPosition( mChannel, tUint16(iDeg)%360, 00096 tUint8(255.0f-(255.0f/mul)) ); 00097 } 00098 00099 /**************************************************************************/ 00100 void cAudioSource::relVel( const tFloat &iVel ) 00101 { 00102 } 00103 00104 } |