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LibN2L-4 Library Code Reference

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cAudioSource.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cAudioSource_H
00026 #define _n2l4_cAudioSource_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "audio/types.h"
00031 #include "audio/audioConstants.h"
00032 
00033 /******************************************************************************/
00034 namespace n2l
00035 {
00036     class cAudioChunk;
00037 
00038     /**************************************************************************/
00039     class cAudioSource
00040     {
00041     public:
00042         cAudioSource( const cAutoPtr<const cAudioChunk> &iChunk  );
00043         ~cAudioSource();
00044 
00045         const tAudioChannel play();
00046         void stop();
00047 
00048         void intensity( const tFloat &iI );
00049 
00054         void looping( const tBool &iSet );
00055         inline const tBool &looping() { return mLooping; }
00056 
00057         void pos( const tFloat &iDeg, const tFloat &iDist );
00058         void relVel( const tFloat &iVel );
00059 
00060         inline const tAudioChannel &currentChannel() const { return mChannel; }
00061 
00062         inline const tBool playing() const { return mChannel!=Audio_NoChannel; }
00063 
00064     private:
00065         cAutoPtr<const cAudioChunk> mChunk;
00066         tAudioChannel mChannel;
00067         tBool mLooping;
00068         tFloat mDeg, mDist;
00069         tFloat mRelVel;
00070         tFloat mIntensity;
00071 
00072         cAudioSource();
00073 
00074     }; // class
00075 
00076 } // namespace
00077 
00078 #endif
©2012 Aaron Cameron