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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cDisplayCommonImp.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cDisplayCommonImp_H 00026 #define _n2l4_cDisplayCommonImp_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/vfs.h" 00030 #include "n2l/geometry.h" 00031 00032 #include "cDisplayInterface.h" 00033 00034 /******************************************************************************/ 00035 namespace n2l 00036 { 00037 class cSurface; 00038 00039 class cDisplayCommonImp : public cDisplayInterface 00040 { 00041 public: 00042 cDisplayCommonImp(); 00043 virtual ~cDisplayCommonImp(); 00044 00046 virtual void load( const cVfsNodeInterface &iFile ); 00047 00049 virtual void supportedFileFormats( 00050 tFileFormatList &oFormatList ) const; 00051 00053 virtual void setWMTitle( const tString &iTitle ); 00054 00056 virtual void grabWMInput(); 00057 00059 virtual void releaseWMInput(); 00060 00062 virtual void setWMIconCaption( const tString &iIconCaption ); 00063 00065 virtual void setMouseVisibility( const tBool iVisible ); 00066 00068 virtual void warpMouseLocation( const tVector2u &iNewPosition ); 00069 00071 virtual void centerMouse(); 00072 00075 virtual const tString &softDriver() const; 00076 00078 virtual const tFloat aspect() const; 00079 00081 virtual const tFloat fovYAspect() const; 00082 00083 virtual void setGamma( const tFloat &iR, const tFloat &iG, 00084 const tFloat &iB ); 00085 00086 virtual void getGamma( tFloat &oR, tFloat &oR, tFloat &oR ) const; 00087 00094 virtual void free(); 00095 00096 00097 static cDisplayCommonImp* currentDisplay() { 00098 return smCurrentDisplay; 00099 } 00100 static const tBool displayExists(); 00101 00102 protected: 00103 static void registerDisplayDestroyed(); 00104 static void registerDisplayCreated(); 00105 00106 private: 00111 static tBool smDisplayExists; 00112 00113 tFloat mRGamma, mGGamma, mBGamma; 00114 00119 static cDisplayCommonImp *smCurrentDisplay; 00120 00126 virtual void assign( const cSurfaceInterface &iSurface ); 00127 00128 }; // class 00129 00130 } // namespace n2l 00131 00132 #endif |