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LibN2L-4 Library Code Reference

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cDisplayInterface.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cDisplayInterface_H
00026 #define _n2l4_cDisplayInterface_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "n2l/geometry.h"
00030 
00031 #include "cSurfaceCommonImp.h"
00032 
00033 namespace n2l
00034 {
00035 
00036     class cSurface;
00037 
00038     class cDisplayInterface : public cSurfaceCommonImp
00039     {
00040     public:
00041         cDisplayInterface() {}
00042         virtual ~cDisplayInterface() {}
00043     
00044         virtual void setWMTitle( const tString &iTitle ) = 0;
00045         virtual void setWMIconCaption( const tString &iIconCaption ) = 0;
00046         
00047         virtual void grabWMInput() = 0;
00048         virtual void releaseWMInput() = 0;
00049 
00050         virtual void setMouseVisibility( const tBool iVisible ) = 0;
00051         virtual void warpMouseLocation( const tVector2u &iNewPosition ) = 0;
00052 
00053         virtual void resizeTo( const tVector2u &iNewSize ) = 0;
00054 
00058         virtual const tString &softDriver() const = 0;
00059 
00062         virtual const tString &glDriver() const = 0;
00063 
00067         virtual const tString &glCardInfo() const = 0;
00068 
00071         virtual const tString &glExtensions() const = 0;
00072 
00077         virtual void centerMouse() = 0;
00078 
00079         virtual const tFloat aspect() const = 0;
00080 
00081         virtual const tFloat fovYAspect() const = 0;
00082 
00083         virtual void setGamma( const tFloat &iR, const tFloat &iG,
00084             const tFloat &iB ) = 0;
00085 
00086         virtual void getGamma( tFloat &oR, tFloat &oR, tFloat &oR ) const = 0;
00087 
00090         virtual void flip() const = 0;
00091 
00092     }; // class
00093 
00094 } // namespace n2l
00095 
00096 #endif
©2012 Aaron Cameron