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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cDisplayInterface.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cDisplayInterface_H 00026 #define _n2l4_cDisplayInterface_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/geometry.h" 00030 00031 #include "cSurfaceCommonImp.h" 00032 00033 namespace n2l 00034 { 00035 00036 class cSurface; 00037 00038 class cDisplayInterface : public cSurfaceCommonImp 00039 { 00040 public: 00041 cDisplayInterface() {} 00042 virtual ~cDisplayInterface() {} 00043 00044 virtual void setWMTitle( const tString &iTitle ) = 0; 00045 virtual void setWMIconCaption( const tString &iIconCaption ) = 0; 00046 00047 virtual void grabWMInput() = 0; 00048 virtual void releaseWMInput() = 0; 00049 00050 virtual void setMouseVisibility( const tBool iVisible ) = 0; 00051 virtual void warpMouseLocation( const tVector2u &iNewPosition ) = 0; 00052 00053 virtual void resizeTo( const tVector2u &iNewSize ) = 0; 00054 00058 virtual const tString &softDriver() const = 0; 00059 00062 virtual const tString &glDriver() const = 0; 00063 00067 virtual const tString &glCardInfo() const = 0; 00068 00071 virtual const tString &glExtensions() const = 0; 00072 00077 virtual void centerMouse() = 0; 00078 00079 virtual const tFloat aspect() const = 0; 00080 00081 virtual const tFloat fovYAspect() const = 0; 00082 00083 virtual void setGamma( const tFloat &iR, const tFloat &iG, 00084 const tFloat &iB ) = 0; 00085 00086 virtual void getGamma( tFloat &oR, tFloat &oR, tFloat &oR ) const = 0; 00087 00090 virtual void flip() const = 0; 00091 00092 }; // class 00093 00094 } // namespace n2l 00095 00096 #endif |