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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGLTexture.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGLTexture_h 00026 #define _n2l4_cGLTexture_h 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/geometry.h" 00030 00031 namespace n2l 00032 { 00033 class cSurfaceInterface; 00034 class cSurface; 00035 class cVfsNodeInterface; 00036 00037 /*************************************************************************** 00038 A specific implementation of cTextureInterface to provide a basic 00039 OpenGL, which may be constructed from any cSurface (or derivative) 00040 instance. 00041 */ 00042 class cGLTexture 00043 { 00044 public: 00045 cGLTexture( const GLenum &iFormat, const tVector2u &iSize ); 00046 cGLTexture( const cSurfaceInterface &iSurface ); 00047 cGLTexture( const cVfsNodeInterface &iFile ); 00048 ~cGLTexture(); 00049 00050 const tVector2u &size() const; 00051 const tBool hasAlpha() const; 00052 00053 inline void bind() const { bindTexture2D(); } 00054 void bindTexture2D() const; 00055 00061 void refresh() const; 00062 00063 const tBool refreshable() const { return mRefreshable; } 00064 00065 const tBool requiresRefreshable() { return smRequiresRefreshable; } 00066 void requiresRefreshable( const tBool iRequired ) { 00067 smRequiresRefreshable = iRequired; 00068 } 00069 00070 static const tUint bitsForFormat( const GLenum &iFormat ); 00071 00072 private: 00073 typedef tUint tGLTextureName; 00074 00075 mutable tGLTextureName mGLName; 00076 mutable tVector2u mSize; 00077 00078 mutable tBool mHasAlpha; 00079 mutable tBool mRefreshable; 00080 00081 static tBool smRequiresRefreshable; 00082 00085 cSurface *mSurface; 00086 00087 00088 mutable void *mRawData; 00089 mutable tUint mNumComponents; 00090 mutable GLenum mFormat; 00091 mutable GLenum mType; 00092 00093 cGLTexture( const cGLTexture & ); 00094 00095 void readRawFromSurface( const cSurfaceInterface &iSurface ) const; 00096 00097 void regenTexture() const; 00098 00099 void getRawSurfaceData( const cSurfaceInterface & iSurface, 00100 tUint &oNumComponents, tUint &oWidth, tUint &oHeight, 00101 GLenum &oFormat, GLenum &oType, void *&oData ) const; 00102 00105 const tBool isTwoToThe( const tUint iNum, tUint &oClosest ) const; 00106 00107 // void allocateZeroRawSurface( 00108 00109 }; // class 00110 00111 } 00112 00113 #endif |