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LibN2L-4 Library Code Reference

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cGuiACClearEffects.cpp

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "gui/cGuiACClearEffects.h"
00026 
00027 #include "gui/cGuiSEFactory.h"
00028 
00029 /******************************************************************************/
00030 namespace n2l
00031 {
00032     /**************************************************************************/
00033     cGuiACClearEffects::cGuiACClearEffects()
00034     {
00035         init();
00036     }
00037 
00038     /**************************************************************************/
00039     cGuiACClearEffects::cGuiACClearEffects( const cDynVar &iDef )
00040     {
00041         init();
00042         load( iDef );
00043     }
00044 
00045     /**************************************************************************/
00046     cGuiACClearEffects::~cGuiACClearEffects()
00047     {
00048     }
00049 
00050     /**************************************************************************/
00051     void cGuiACClearEffects::load( const cDynVar &iDef )
00052     {
00053         cGuiACInt::load( iDef );
00054         mElementName = iDef.keyValueOr("elementName",mElementName);
00055         mElementName = iDef.keyValueOr("element",mElementName);
00056     }
00057 
00058     /**************************************************************************/
00059     void cGuiACClearEffects::execute( cGuiElement *const ioElement,
00060         const tGuiActionType iType, const cDynVar &iData )
00061     {
00062         cGuiElement *target;
00063         if (!mElementName.empty()) {
00064             cGuiElement *tmp = ioElement;
00065             while (tmp->canvas()) tmp = tmp->canvas();
00066             cGuiCanvas *canvas = dynamic_cast<cGuiCanvas*>(tmp);
00067             if (!canvas)
00068                 throw cBadDataUseException("cGuiACClearEffects::execute",
00069                     "Wanted to add effect to \"" + mElementName +
00070                     "\" but our element has access to no canvas to search" );
00071 
00072             target = (canvas->mustGet(mElementName)).dumbPtr();
00073         } else
00074             target = ioElement;
00075 
00076         // Lets do it.
00077         target->clearEffects();
00078     }
00079 
00080     /**************************************************************************/
00081     const cAutoPtr<cGuiACInt> cGuiACClearEffects::clone() const
00082     {
00083         cAutoPtr<cGuiACClearEffects> newElement( new cGuiACClearEffects );
00084         cloneInto( newElement );
00085         return newElement;
00086     }
00087 
00088     /**************************************************************************/
00089     void cGuiACClearEffects::cloneInto(
00090         const cAutoPtr<cGuiACClearEffects> &ioElement ) const
00091     {
00092         cGuiACInt::cloneInto( ioElement );
00093         ioElement->mElementName = mElementName;
00094     }
00095 
00096     /**************************************************************************/
00097     void cGuiACClearEffects::init()
00098     {
00099     }
00100 
00101 }
©2012 Aaron Cameron