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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiACClearEffects.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "gui/cGuiACClearEffects.h" 00026 00027 #include "gui/cGuiSEFactory.h" 00028 00029 /******************************************************************************/ 00030 namespace n2l 00031 { 00032 /**************************************************************************/ 00033 cGuiACClearEffects::cGuiACClearEffects() 00034 { 00035 init(); 00036 } 00037 00038 /**************************************************************************/ 00039 cGuiACClearEffects::cGuiACClearEffects( const cDynVar &iDef ) 00040 { 00041 init(); 00042 load( iDef ); 00043 } 00044 00045 /**************************************************************************/ 00046 cGuiACClearEffects::~cGuiACClearEffects() 00047 { 00048 } 00049 00050 /**************************************************************************/ 00051 void cGuiACClearEffects::load( const cDynVar &iDef ) 00052 { 00053 cGuiACInt::load( iDef ); 00054 mElementName = iDef.keyValueOr("elementName",mElementName); 00055 mElementName = iDef.keyValueOr("element",mElementName); 00056 } 00057 00058 /**************************************************************************/ 00059 void cGuiACClearEffects::execute( cGuiElement *const ioElement, 00060 const tGuiActionType iType, const cDynVar &iData ) 00061 { 00062 cGuiElement *target; 00063 if (!mElementName.empty()) { 00064 cGuiElement *tmp = ioElement; 00065 while (tmp->canvas()) tmp = tmp->canvas(); 00066 cGuiCanvas *canvas = dynamic_cast<cGuiCanvas*>(tmp); 00067 if (!canvas) 00068 throw cBadDataUseException("cGuiACClearEffects::execute", 00069 "Wanted to add effect to \"" + mElementName + 00070 "\" but our element has access to no canvas to search" ); 00071 00072 target = (canvas->mustGet(mElementName)).dumbPtr(); 00073 } else 00074 target = ioElement; 00075 00076 // Lets do it. 00077 target->clearEffects(); 00078 } 00079 00080 /**************************************************************************/ 00081 const cAutoPtr<cGuiACInt> cGuiACClearEffects::clone() const 00082 { 00083 cAutoPtr<cGuiACClearEffects> newElement( new cGuiACClearEffects ); 00084 cloneInto( newElement ); 00085 return newElement; 00086 } 00087 00088 /**************************************************************************/ 00089 void cGuiACClearEffects::cloneInto( 00090 const cAutoPtr<cGuiACClearEffects> &ioElement ) const 00091 { 00092 cGuiACInt::cloneInto( ioElement ); 00093 ioElement->mElementName = mElementName; 00094 } 00095 00096 /**************************************************************************/ 00097 void cGuiACClearEffects::init() 00098 { 00099 } 00100 00101 } |