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LibN2L-4 Library Code Reference

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cGuiACFactory.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiACFactory_H
00026 #define _n2l4_cGuiACFactory_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include <map>
00031 
00032 
00033 /******************************************************************************/
00034 namespace n2l
00035 {
00036     class cGuiACInt;
00037     class cVfsNodeInterface;
00038     class cDynVar;
00039 
00040 
00043     class cGuiACFactory
00044     {
00045     public:
00046         ~cGuiACFactory();
00047 
00048         typedef const cAutoPtr<cGuiACInt> (*tLoaderDefMethod)(
00049             const cDynVar &iDef );
00050         
00051         typedef std::map<tString, tLoaderDefMethod> tDefLoadMap;
00052 
00053         static cGuiACFactory &current() {
00054             static cGuiACFactory smFactory;
00055             return smFactory;
00056         }
00057 
00058         const tBool registerLoader( const tString &iHeader,
00059             const tLoaderDefMethod iMethod );
00060 
00061         const cAutoPtr<cGuiACInt> load(
00062             const cDynVar &iDef ) const;
00063 
00064         const cAutoPtr<cGuiACInt> load(
00065             const cVfsNodeInterface &iNode ) const;
00066 
00067 
00068     private:
00069         cGuiACFactory();
00070         cGuiACFactory( const cGuiACFactory& );
00071 
00072         tDefLoadMap mDefLoadMap;
00073 
00074         const cAutoPtr<cGuiACInt> load( const cDynVar &iDef,
00075             const tString &iType ) const;
00076 
00077     };
00078 
00079 } // namespace n2l
00080 
00081 #endif
©2013 Aaron Cameron