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LibN2L-4 Library Code Reference

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cGuiACInt.cpp

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "gui/cGuiACInt.h"
00026 
00027 /******************************************************************************/
00028 namespace n2l
00029 {
00030 
00031     /**************************************************************************/
00032     cGuiACInt::cGuiACInt()
00033     {
00034         init();
00035     }
00036 
00037     /**************************************************************************/
00038     cGuiACInt::cGuiACInt( const cDynVar &iDef )
00039     {
00040         init();
00041         load( iDef );
00042     }
00043 
00044     /**************************************************************************/
00045     cGuiACInt::~cGuiACInt()
00046     {
00047     }
00048 
00049     /**************************************************************************/
00050     void cGuiACInt::load( const cDynVar &iDef )
00051     {
00052         mPreserveAction = iDef.keyValueOr("preserveAction", mPreserveAction );
00053     }
00054 
00055     /**************************************************************************/
00056     void cGuiACInt::preserveAction( const tBool iValue )
00057     {
00058         if (mLockPreserveAction)
00059             throw cUnsupportedMethodException(
00060                 "cGuiACInt::preserveAction",
00061                 "Preserve action is read only for this instance" );
00062         mPreserveAction = iValue;
00063     }
00064 
00065 
00066     /**************************************************************************/
00067     const tBool cGuiACInt::preserveAction() const
00068     {
00069         return mPreserveAction;
00070     }
00071 
00072     /**************************************************************************/
00073     const tBool cGuiACInt::lockPreserveAction() const
00074     {
00075         return mLockPreserveAction;
00076     }
00077 
00078     /**************************************************************************/
00079     void cGuiACInt::cloneInto( const cAutoPtr<cGuiACInt> &ioElement ) const
00080     {
00081         ioElement->mPreserveAction = mPreserveAction;
00082         ioElement->mLockPreserveAction = mLockPreserveAction;
00083     }
00084 
00085     /**************************************************************************/
00086     void cGuiACInt::lockPreserveAction( const tBool iValue )
00087     {
00088         mLockPreserveAction = iValue;
00089     }
00090 
00091     /**************************************************************************/
00092     void cGuiACInt::init()
00093     {
00094         mPreserveAction = true;
00095         mLockPreserveAction = false;
00096     }
00097 
00098 } // namespace n2l
©2012 Aaron Cameron