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LibN2L-4 Library Code Reference

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cGuiACInt.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiACInt_H
00026 #define _n2l4_cGuiACInt_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "gui/types.h"
00031 
00032 /******************************************************************************/
00033 namespace n2l
00034 {
00035     class cGuiElement;
00036 
00039     class cGuiACInt
00040     {
00041     public:
00042         cGuiACInt();
00043         cGuiACInt( const cDynVar &iDef );
00044         virtual ~cGuiACInt();
00045 
00046         virtual void load( const cDynVar &iDef );
00047 
00048         virtual void execute( cGuiElement *const i_ioElement,
00049             const tGuiActionType iType, const tActionData &iData ) = 0;
00050 
00051         virtual void preserveAction( const tBool iValue );
00052         virtual const tBool preserveAction() const;
00053 
00054         virtual const tBool lockPreserveAction() const;
00055 
00056         template <class TSEClass>
00057         static const cAutoPtr<cGuiACInt> loadNew(
00058             const cDynVar &iDef )
00059         {
00060             return new TSEClass( iDef );
00061         }
00062 
00063         virtual const cAutoPtr<cGuiACInt> clone() const = 0;
00064 
00065     protected:
00066         virtual void lockPreserveAction( const tBool iValue );
00067 
00068         virtual void cloneInto(
00069             const cAutoPtr<cGuiACInt> &ioElement ) const;
00070 
00071     private:
00072         tBool mPreserveAction;
00073         tBool mLockPreserveAction;
00074 
00075         void init();
00076     }; // class
00077 
00078 } // namespace n2l
00079 
00080 #endif
©2012 Aaron Cameron