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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiACInt.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiACInt_H 00026 #define _n2l4_cGuiACInt_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "gui/types.h" 00031 00032 /******************************************************************************/ 00033 namespace n2l 00034 { 00035 class cGuiElement; 00036 00039 class cGuiACInt 00040 { 00041 public: 00042 cGuiACInt(); 00043 cGuiACInt( const cDynVar &iDef ); 00044 virtual ~cGuiACInt(); 00045 00046 virtual void load( const cDynVar &iDef ); 00047 00048 virtual void execute( cGuiElement *const i_ioElement, 00049 const tGuiActionType iType, const tActionData &iData ) = 0; 00050 00051 virtual void preserveAction( const tBool iValue ); 00052 virtual const tBool preserveAction() const; 00053 00054 virtual const tBool lockPreserveAction() const; 00055 00056 template <class TSEClass> 00057 static const cAutoPtr<cGuiACInt> loadNew( 00058 const cDynVar &iDef ) 00059 { 00060 return new TSEClass( iDef ); 00061 } 00062 00063 virtual const cAutoPtr<cGuiACInt> clone() const = 0; 00064 00065 protected: 00066 virtual void lockPreserveAction( const tBool iValue ); 00067 00068 virtual void cloneInto( 00069 const cAutoPtr<cGuiACInt> &ioElement ) const; 00070 00071 private: 00072 tBool mPreserveAction; 00073 tBool mLockPreserveAction; 00074 00075 void init(); 00076 }; // class 00077 00078 } // namespace n2l 00079 00080 #endif |