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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiACList.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "gui/cGuiACList.h" 00026 00027 #include "gui/cGuiSEFactory.h" 00028 00029 /******************************************************************************/ 00030 namespace n2l 00031 { 00032 /**************************************************************************/ 00033 cGuiACList::cGuiACList() 00034 { 00035 init(); 00036 } 00037 00038 /**************************************************************************/ 00039 cGuiACList::cGuiACList( const cDynVar &iDef ) 00040 { 00041 init(); 00042 load( iDef ); 00043 } 00044 00045 /**************************************************************************/ 00046 cGuiACList::~cGuiACList() 00047 { 00048 } 00049 00050 /**************************************************************************/ 00051 void cGuiACList::load( const cDynVar &iDef ) 00052 { 00053 cGuiACInt::load( iDef ); 00054 00055 if (iDef.keyExistsAsArray("list")) { 00056 const cDynVar::tConstIterator Last = iDef["list"].end(); 00057 for (cDynVar::tConstIterator i = iDef["list"].begin(); 00058 i!=Last; ++i ) 00059 { 00060 mList.push_back( cGuiACFactory::current().load(i->second) ); 00061 } 00062 } 00063 00064 } 00065 00066 /**************************************************************************/ 00067 const tBool cGuiACList::preserveAction() const 00068 { 00069 return !mList.empty(); 00070 } 00071 00072 /**************************************************************************/ 00073 void cGuiACList::execute( cGuiElement *const ioElement, 00074 const tGuiActionType iType, const cDynVar &iData ) 00075 { 00076 tACList::iterator i = mList.begin(); 00077 while ( i!=mList.end() ) { 00078 (*i)->execute( ioElement, iType, iData ); 00079 if ( !(*i)->preserveAction() ) 00080 i = mList.erase(i); 00081 else 00082 ++i; 00083 } 00084 } 00085 00086 /**************************************************************************/ 00087 const cAutoPtr<cGuiACInt> cGuiACList::clone() const 00088 { 00089 cAutoPtr<cGuiACList> newElement( new cGuiACList ); 00090 cloneInto( newElement ); 00091 return newElement; 00092 } 00093 00094 /**************************************************************************/ 00095 void cGuiACList::cloneInto( 00096 const cAutoPtr<cGuiACList> &ioElement ) const 00097 { 00098 cGuiACInt::cloneInto( ioElement ); 00099 00100 const tACList::const_iterator Last = mList.end(); 00101 for (tACList::const_iterator i = mList.begin(); i!=Last; ++i ) 00102 ioElement->mList.push_back( (*i)->clone() ); 00103 } 00104 00105 /**************************************************************************/ 00106 void cGuiACList::init() 00107 { 00108 lockPreserveAction( true ); 00109 } 00110 00111 } |