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LibN2L-4 Library Code Reference

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cGuiACList.cpp

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "gui/cGuiACList.h"
00026 
00027 #include "gui/cGuiSEFactory.h"
00028 
00029 /******************************************************************************/
00030 namespace n2l
00031 {
00032     /**************************************************************************/
00033     cGuiACList::cGuiACList()
00034     {
00035         init();
00036     }
00037 
00038     /**************************************************************************/
00039     cGuiACList::cGuiACList( const cDynVar &iDef )
00040     {
00041         init();
00042         load( iDef );
00043     }
00044 
00045     /**************************************************************************/
00046     cGuiACList::~cGuiACList()
00047     {
00048     }
00049 
00050     /**************************************************************************/
00051     void cGuiACList::load( const cDynVar &iDef )
00052     {
00053         cGuiACInt::load( iDef );
00054 
00055         if (iDef.keyExistsAsArray("list")) {
00056             const cDynVar::tConstIterator Last = iDef["list"].end();
00057             for (cDynVar::tConstIterator i = iDef["list"].begin();
00058                 i!=Last; ++i )
00059             {
00060                 mList.push_back( cGuiACFactory::current().load(i->second) );
00061             }
00062         }
00063         
00064     }
00065 
00066     /**************************************************************************/
00067     const tBool cGuiACList::preserveAction() const
00068     {
00069         return !mList.empty();
00070     }
00071 
00072     /**************************************************************************/
00073     void cGuiACList::execute( cGuiElement *const ioElement,
00074         const tGuiActionType iType, const cDynVar &iData )
00075     {
00076         tACList::iterator i = mList.begin();
00077         while ( i!=mList.end() ) {
00078             (*i)->execute( ioElement, iType, iData );
00079             if ( !(*i)->preserveAction() )
00080                 i = mList.erase(i);
00081             else
00082                 ++i;
00083         }
00084     }
00085 
00086     /**************************************************************************/
00087     const cAutoPtr<cGuiACInt> cGuiACList::clone() const
00088     {
00089         cAutoPtr<cGuiACList> newElement( new cGuiACList );
00090         cloneInto( newElement );
00091         return newElement;
00092     }
00093 
00094     /**************************************************************************/
00095     void cGuiACList::cloneInto(
00096         const cAutoPtr<cGuiACList> &ioElement ) const
00097     {
00098         cGuiACInt::cloneInto( ioElement );
00099 
00100         const tACList::const_iterator Last = mList.end();
00101         for  (tACList::const_iterator i = mList.begin();  i!=Last; ++i )
00102             ioElement->mList.push_back( (*i)->clone() );
00103     }
00104 
00105     /**************************************************************************/
00106     void cGuiACList::init()
00107     {
00108         lockPreserveAction( true );
00109     }
00110 
00111 }
©2012 Aaron Cameron