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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiACRemoveElement.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "gui/cGuiACRemoveElement.h" 00026 00027 #include "gui/cGuiSEFactory.h" 00028 00029 /******************************************************************************/ 00030 namespace n2l 00031 { 00032 /**************************************************************************/ 00033 cGuiACRemoveElement::cGuiACRemoveElement() 00034 { 00035 init(); 00036 } 00037 00038 /**************************************************************************/ 00039 cGuiACRemoveElement::cGuiACRemoveElement( const cDynVar &iDef ) 00040 { 00041 init(); 00042 load( iDef ); 00043 } 00044 00045 /**************************************************************************/ 00046 cGuiACRemoveElement::~cGuiACRemoveElement() 00047 { 00048 } 00049 00050 /**************************************************************************/ 00051 void cGuiACRemoveElement::load( const cDynVar &iDef ) 00052 { 00053 cGuiACInt::load( iDef ); 00054 mElementName = iDef.keyValueOr("elementName",mElementName); 00055 } 00056 00057 /**************************************************************************/ 00058 void cGuiACRemoveElement::execute( cGuiElement *const ioElement, 00059 const tGuiActionType iType, const cDynVar &iData ) 00060 { 00061 cGuiElement *target; 00062 if (!mElementName.empty()) { 00063 cGuiElement *tmp = ioElement; 00064 while (tmp->canvas()) tmp = tmp->canvas(); 00065 cGuiCanvas *canvas = dynamic_cast<cGuiCanvas*>(tmp); 00066 if (!canvas) 00067 throw cBadDataUseException("cGuiACRemoveElement::execute", 00068 "Wanted to add effect to \"" + mElementName + 00069 "\" but our element has access to no canvas to search" ); 00070 00071 target = (canvas->mustGet(mElementName)).dumbPtr(); 00072 } else 00073 target = ioElement; 00074 00075 // Lets do it. 00076 target->commitSuicide(); 00077 } 00078 00079 /**************************************************************************/ 00080 const cAutoPtr<cGuiACInt> cGuiACRemoveElement::clone() const 00081 { 00082 cAutoPtr<cGuiACRemoveElement> newElement( new cGuiACRemoveElement ); 00083 cloneInto( newElement ); 00084 return newElement; 00085 } 00086 00087 /**************************************************************************/ 00088 void cGuiACRemoveElement::cloneInto( 00089 const cAutoPtr<cGuiACRemoveElement> &ioElement ) const 00090 { 00091 cGuiACInt::cloneInto( ioElement ); 00092 ioElement->mElementName = mElementName; 00093 } 00094 00095 /**************************************************************************/ 00096 void cGuiACRemoveElement::init() 00097 { 00098 } 00099 00100 } |