AaronCameron.net
Not Left, nor right. Just correct.
Not a Member? - Login or Create an Account
Wednesday the 23rd of May 2012 @ 09:12am
Front Page Journal Projects Your Profile About
[]

LibN2L-4 Library Code Reference

Classes
Compounds
Files
Members
Method Index
Full Reference

cGuiACRemoveElement.cpp

Go to the documentation of this file.
00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "gui/cGuiACRemoveElement.h"
00026 
00027 #include "gui/cGuiSEFactory.h"
00028 
00029 /******************************************************************************/
00030 namespace n2l
00031 {
00032     /**************************************************************************/
00033     cGuiACRemoveElement::cGuiACRemoveElement()
00034     {
00035         init();
00036     }
00037 
00038     /**************************************************************************/
00039     cGuiACRemoveElement::cGuiACRemoveElement( const cDynVar &iDef )
00040     {
00041         init();
00042         load( iDef );
00043     }
00044 
00045     /**************************************************************************/
00046     cGuiACRemoveElement::~cGuiACRemoveElement()
00047     {
00048     }
00049 
00050     /**************************************************************************/
00051     void cGuiACRemoveElement::load( const cDynVar &iDef )
00052     {
00053         cGuiACInt::load( iDef );
00054         mElementName = iDef.keyValueOr("elementName",mElementName);
00055     }
00056 
00057     /**************************************************************************/
00058     void cGuiACRemoveElement::execute( cGuiElement *const ioElement,
00059         const tGuiActionType iType, const cDynVar &iData )
00060     {
00061         cGuiElement *target;
00062         if (!mElementName.empty()) {
00063             cGuiElement *tmp = ioElement;
00064             while (tmp->canvas()) tmp = tmp->canvas();
00065             cGuiCanvas *canvas = dynamic_cast<cGuiCanvas*>(tmp);
00066             if (!canvas)
00067                 throw cBadDataUseException("cGuiACRemoveElement::execute",
00068                     "Wanted to add effect to \"" + mElementName +
00069                     "\" but our element has access to no canvas to search" );
00070 
00071             target = (canvas->mustGet(mElementName)).dumbPtr();
00072         } else
00073             target = ioElement;
00074 
00075         // Lets do it.
00076         target->commitSuicide();
00077     }
00078 
00079     /**************************************************************************/
00080     const cAutoPtr<cGuiACInt> cGuiACRemoveElement::clone() const
00081     {
00082         cAutoPtr<cGuiACRemoveElement> newElement( new cGuiACRemoveElement );
00083         cloneInto( newElement );
00084         return newElement;
00085     }
00086 
00087     /**************************************************************************/
00088     void cGuiACRemoveElement::cloneInto(
00089         const cAutoPtr<cGuiACRemoveElement> &ioElement ) const
00090     {
00091         cGuiACInt::cloneInto( ioElement );
00092         ioElement->mElementName = mElementName;
00093     }
00094 
00095     /**************************************************************************/
00096     void cGuiACRemoveElement::init()
00097     {
00098     }
00099 
00100 }
©2012 Aaron Cameron