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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiACSetProp.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "gui/cGuiACSetProp.h" 00026 00027 #include "gui/cGuiSEFactory.h" 00028 00029 /******************************************************************************/ 00030 namespace n2l 00031 { 00032 /**************************************************************************/ 00033 cGuiACSetProp::cGuiACSetProp() 00034 { 00035 init(); 00036 } 00037 00038 /**************************************************************************/ 00039 cGuiACSetProp::cGuiACSetProp( const cDynVar &iDef ) 00040 { 00041 init(); 00042 load( iDef ); 00043 } 00044 00045 /**************************************************************************/ 00046 cGuiACSetProp::~cGuiACSetProp() 00047 { 00048 } 00049 00050 /**************************************************************************/ 00051 void cGuiACSetProp::load( const cDynVar &iDef ) 00052 { 00053 cGuiACInt::load( iDef ); 00054 00055 if (!iDef.keyExists("prop")) 00056 throw cBadDataUseException( "cGuiACSetProp::load", 00057 "No key provided to set the value of." ); 00058 00059 mElementName = iDef.keyValueOr( "elementName", mElementName ); 00060 mElementName = iDef.keyValueOr( "element", mElementName ); 00061 00062 mKey = iDef.keyValueOr( "prop", mKey ); 00063 mInnerKey = iDef.keyValueOr( "innerKey", mInnerKey ); 00064 00065 mValue = iDef.keyValueOr( "value", mValue ); 00066 } 00067 00068 /**************************************************************************/ 00069 void cGuiACSetProp::execute( cGuiElement *const ioElement, 00070 const tGuiActionType iType, const cDynVar &iData ) 00071 { 00072 cGuiElement *target; 00073 if (!mElementName.empty()) { 00074 cGuiElement *tmp = ioElement; 00075 while (tmp->canvas()) tmp = tmp->canvas(); 00076 cGuiCanvas *canvas = dynamic_cast<cGuiCanvas*>(tmp); 00077 if (!canvas) 00078 throw cBadDataUseException("cGuiACSetProp::execute", 00079 "Wanted to set property on \"" + mElementName + 00080 "\" but our element has access to no canvas to search" ); 00081 00082 target = (canvas->mustGet(mElementName)).dumbPtr(); 00083 } else 00084 target = ioElement; 00085 00086 target->prop( mKey, mValue, mInnerKey ); 00087 } 00088 00089 /**************************************************************************/ 00090 const cAutoPtr<cGuiACInt> cGuiACSetProp::clone() const 00091 { 00092 cAutoPtr<cGuiACSetProp> newElement( new cGuiACSetProp ); 00093 cloneInto( newElement ); 00094 return newElement; 00095 } 00096 00097 /**************************************************************************/ 00098 void cGuiACSetProp::cloneInto( 00099 const cAutoPtr<cGuiACSetProp> &ioElement ) const 00100 { 00101 cGuiACInt::cloneInto( ioElement ); 00102 ioElement->mElementName = mElementName; 00103 ioElement->mKey = mKey; 00104 ioElement->mValue = mValue; 00105 ioElement->mInnerKey = mInnerKey; 00106 } 00107 00108 /**************************************************************************/ 00109 void cGuiACSetProp::init() 00110 { 00111 mValue = true; 00112 } 00113 00114 } |