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LibN2L-4 Library Code Reference

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cGuiACValParamCallback.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiACValParamCallback_H
00026 #define _n2l4_cGuiACValParamCallback_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "gui/types.h"
00031 #include "gui/cGuiACInt.h"
00032 
00033 namespace n2l
00034 {
00035     class cGuiElement;
00036 
00037     /**************************************************************************/
00038     template <void (*TCallback)(cGuiElement * const i_ioElement,
00039         const tGuiActionType iType, const tActionData &iData,
00040         const cDynVar &iVal, void *ioParam ) >
00041     class cGuiACValParamCallback : public cGuiACInt
00042     {
00043     public:
00044         cGuiACValParamCallback( const cDynVar &iVal, void *ioParam ) :
00045             mVal( iVal ),
00046             mParam( ioParam )
00047         {           
00048         }
00049         virtual ~cGuiACValParamCallback() {}
00050 
00051         virtual void execute( cGuiElement * const i_ioElement,
00052             const tGuiActionType iType, const tActionData &iData )
00053         {
00054             TCallback(i_ioElement,iType,iData,mVal,mParam);
00055         }
00056 
00057         virtual const cAutoPtr<cGuiACInt> clone() const
00058         {
00059             cAutoPtr<cGuiACValParamCallback<TCallback> > newElement =
00060                 new cGuiACValParamCallback<TCallback>;
00061             cloneInto( newElement );
00062             return newElement;
00063         }
00064 
00065     protected:
00066         virtual void cloneInto(
00067             const cAutoPtr<cGuiACValParamCallback<TCallback> > 
00068             &ioElement ) const
00069         {
00070             ioElement->mVal = mVal;
00071             ioElement->mParam = mParam;
00072         }
00073 
00074     private:
00075         cDynVar mVal;
00076         void *mParam;
00077 
00078         cGuiACValParamCallback() {}
00079 
00080     }; // class
00081 
00082 } // namespace n2l
00083 
00084 #endif
©2012 Aaron Cameron