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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiACValParamCallback.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiACValParamCallback_H 00026 #define _n2l4_cGuiACValParamCallback_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "gui/types.h" 00031 #include "gui/cGuiACInt.h" 00032 00033 namespace n2l 00034 { 00035 class cGuiElement; 00036 00037 /**************************************************************************/ 00038 template <void (*TCallback)(cGuiElement * const i_ioElement, 00039 const tGuiActionType iType, const tActionData &iData, 00040 const cDynVar &iVal, void *ioParam ) > 00041 class cGuiACValParamCallback : public cGuiACInt 00042 { 00043 public: 00044 cGuiACValParamCallback( const cDynVar &iVal, void *ioParam ) : 00045 mVal( iVal ), 00046 mParam( ioParam ) 00047 { 00048 } 00049 virtual ~cGuiACValParamCallback() {} 00050 00051 virtual void execute( cGuiElement * const i_ioElement, 00052 const tGuiActionType iType, const tActionData &iData ) 00053 { 00054 TCallback(i_ioElement,iType,iData,mVal,mParam); 00055 } 00056 00057 virtual const cAutoPtr<cGuiACInt> clone() const 00058 { 00059 cAutoPtr<cGuiACValParamCallback<TCallback> > newElement = 00060 new cGuiACValParamCallback<TCallback>; 00061 cloneInto( newElement ); 00062 return newElement; 00063 } 00064 00065 protected: 00066 virtual void cloneInto( 00067 const cAutoPtr<cGuiACValParamCallback<TCallback> > 00068 &ioElement ) const 00069 { 00070 ioElement->mVal = mVal; 00071 ioElement->mParam = mParam; 00072 } 00073 00074 private: 00075 cDynVar mVal; 00076 void *mParam; 00077 00078 cGuiACValParamCallback() {} 00079 00080 }; // class 00081 00082 } // namespace n2l 00083 00084 #endif |