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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiApp.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiApp_H 00026 #define _n2l4_cGuiApp_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/events.h" 00030 #include "n2l/ngl.h" 00031 00032 #include "gui/cGuiACSetVar.h" 00033 00034 #include <vector> 00035 00036 namespace n2l 00037 { 00038 class cDynVar; 00039 00040 class cGuiCanvas; 00041 class cOpenGLDisplay; 00042 00043 /**************************************************************************/ 00046 class cGuiApp 00047 { 00048 public: 00049 cGuiApp( const cAutoPtr<cGuiCanvas> &ioCanvas ); 00050 virtual ~cGuiApp(); 00051 00052 const cAutoPtr<cGuiCanvas> canvas() { return mCanvas; } 00053 const cAutoPtr<const cGuiCanvas> canvas() const { return mCanvas; } 00054 00055 const cAutoPtr<cGuiACSetVar<tBool> > newQuitAction(); 00056 00057 void run(); 00058 00059 const tBool &wasSystemQuit() const { return mSystemQuitEvent; } 00060 00061 void addSystemEventFunction( 00062 void (*iFunc)(const cAutoPtr<const cEventInterface>&) ); 00063 00064 void addUpdateLoopFunction( void (*iFunc)(const tUint) ); 00065 00066 void addPreDrawFunction( void (*iFunc)(void) ); 00067 void addPostDrawFunction( void (*iFunc)(void) ); 00068 00073 void clearPixelBuffer( const cAutoPtr<cNGLPixelBuffer> &iPB ) { 00074 mClearBuffer = iPB; 00075 } 00076 00077 private: 00078 00079 typedef std::vector<void (*)(const cAutoPtr<const cEventInterface>&) > 00080 tSysFuncList; 00081 00082 typedef std::vector<void (*)(const tUint)> 00083 tUpdateList; 00084 00085 typedef std::vector<void (*)(void)> tDrawList; 00086 00087 cAutoPtr<cGuiCanvas> mCanvas; 00088 00089 tBool mUsingMouseMap; 00090 tMousePos mOldTopLeft; 00091 tMousePos mOldBottomRight; 00092 00093 cAutoPtr<tBool> mKeepRunning; 00094 tBool mSystemQuitEvent; 00095 00096 tSysFuncList mSysFuncList; 00097 tUpdateList mUpdateList; 00098 tDrawList mPreDrawList; 00099 tDrawList mPostDrawList; 00100 00101 cAutoPtr<cNGLPixelBuffer> mClearBuffer; 00102 00103 cGuiApp(); 00104 cGuiApp( const cGuiApp& ); 00105 00106 }; // class cGuiApp 00107 00108 } // namespace n2l 00109 00110 #endif |