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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiButton.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiButton_H 00026 #define _n2l4_cGuiButton_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "gui/types.h" 00031 #include "gui/cGuiInteractive.h" 00032 00033 #include "gui/cGuiFill.h" 00034 #include "gui/cGuiTextStyle.h" 00035 00036 namespace n2l 00037 { 00038 class cVfsNodeInterface; 00039 class cDynVar; 00040 class cAudioChunk; 00041 00046 class cGuiButton : public cGuiInteractive 00047 { 00048 public: 00049 typedef enum { 00050 Button_Normal, 00051 Button_Over, 00052 Button_Down, 00053 00054 Button_NormalDisabled, 00055 Button_OverDisabled, 00056 Button_DownDisabled, 00057 00058 Button_NumStates 00059 } tButtonState; 00060 00061 typedef enum { 00062 Prop_Background, 00063 00064 Prop_NumProps 00065 } tProp; 00066 00067 typedef enum { 00068 Type_Push, 00069 Type_Toggle, 00070 00071 Type_NumTypes 00072 } tType; 00073 00074 00075 cGuiButton(); 00076 cGuiButton( const cVfsNodeInterface & iNode ); 00077 cGuiButton( const cDynVar & iDefinition ); 00078 00079 virtual ~cGuiButton(); 00080 00081 virtual void load( const cVfsNodeInterface & iNode ); 00082 virtual void load( const cDynVar & iDefinition ); 00083 00084 virtual void draw() const; 00085 00086 virtual void fill( const tButtonState iState, 00087 const tProp iProp, const cGuiFill & iFill ); 00088 00089 virtual const cGuiFill & fill( const tButtonState iState, 00090 const tProp iProp ) const; 00091 00092 virtual void audio( const tButtonState iState, 00093 const cAutoPtr<const cAudioChunk> & i_ioSound ); 00094 00095 virtual void label( const tString & iLabel ); 00096 virtual const tString & label() const; 00097 virtual void labelStyle( const tButtonState iState, 00098 const cGuiTextStyle & iStyle ); 00099 00100 virtual void type( const tType iType ); 00101 virtual const tType type() const; 00102 00103 virtual void toggledOn( const tBool iToggled ); 00104 virtual const tBool toggledOn() const; 00105 00106 virtual void enabled( const tBool iEnabled ); 00107 virtual const tBool enabled() const; 00108 00109 virtual void setAccel( const tKey &iKey, const tKeyMods &iMods ); 00110 virtual void clearAccel(); 00111 00112 virtual const cAutoPtr<cGuiElement> clone() const; 00113 00114 friend class cGuiButtonSelectBox; 00115 00116 protected: 00117 tString mLabel; 00118 00119 cGuiTextStyle mLabelStyle[Button_NumStates]; 00120 cGuiFill mFills[Button_NumStates][Prop_NumProps]; 00121 cAutoPtr<const cAudioChunk> mSounds[Button_NumStates]; 00122 00123 tType mType; 00124 tBool mToggledOn; 00125 tBool mEnabled; 00126 00129 tBool mUseAccel; 00130 tKey mKey; 00131 tKeyMods mKeyMod; 00132 00133 virtual void cloneInto( 00134 const cAutoPtr<cGuiButton> &i_ioElement ) const; 00135 00136 virtual void addExtraClickedData( tActionData &oData ); 00137 virtual void addExtraOverData( tActionData &oData ); 00138 virtual void addExtraOutData( tActionData &oData ); 00139 00140 private: 00141 00142 # ifdef N2L_PASSIVE_GUI_REG 00143 static tBool smRegistered; 00144 # endif 00145 00146 void boundCheckProp( const tProp iProp ) const; 00147 void boundCheckState( const tButtonState iState ) const; 00148 void boundCheckType( const tType iType ) const; 00149 00153 void reset(); 00154 00155 // Callbacks 00156 static void overAndOutCallback( cGuiElement *const i_ioElement, 00157 const tGuiActionType iType, const tActionData &iData ); 00158 00159 static void clickedCallback( cGuiElement *const i_ioElement, 00160 const tGuiActionType iType, const tActionData &iData ); 00161 00162 static void keystrokeCallback( cGuiElement *const i_ioElement, 00163 const tGuiActionType iType, const tActionData &iData ); 00164 00165 }; // class 00166 00167 } // namespace n2l 00168 00169 #endif |