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LibN2L-4 Library Code Reference

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cGuiFill.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiFill_H
00026 #define _n2l4_cGuiFill_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "gui/types.h"
00031 
00032 namespace n2l
00033 {
00034     class cDynVar;
00035     class cVfsNodeInterface;
00036     class cGLTexture;
00037 
00043     class cGuiFill
00044     {
00045     public:
00046         cGuiFill();
00047         cGuiFill( const cGuiFill &iFill );
00048         cGuiFill( const cVfsNodeInterface &iNode );
00049         cGuiFill( const cDynVar &iDefinition );
00050         ~cGuiFill();
00051 
00052         void load( const cVfsNodeInterface &iNode );
00053         void load( const cDynVar &iDefinition );
00054 
00059         void texture( const cAutoPtr<const cGLTexture> &i_iTexture,
00060             const tGuiPos &iTexSize = tGuiPos(1.0f,1.0f) );
00061                         
00062         void textureSize( const tGuiPos &iTexSize );
00063 
00064         const tGuiColour &colour() const { return mColour; }
00065         void colour( const tGuiColour &iColour );
00066         void colour( const tGuiColour & iTLColour,
00067             const tGuiColour &iTRColour, const tGuiColour &iBRColour,
00068             const tGuiColour &iBLColour );
00069 
00070         void colourInherit( const tBool iValue );
00071         void hRepeat( const tBool iRepeat );
00072         void vRepeat( const tBool iRepeat );
00073 
00074         void hInvert( const tBool iInvert );
00075         void vInvert( const tBool iInvert );
00076 
00080         void padding( const tGuiPos &iTLPad, const tGuiPos &iBRPad );
00081 
00082         void draw( const tGuiPos &iPos, const tGuiPos &iSize ) const;
00083 
00084         cGuiFill & operator =( const cGuiFill & iFill );
00085 
00086         void prop( const tString &iName, const cDynVar &iVal );
00087         const cDynVar prop( const tString &iName ) const;
00088 
00089     private:
00090         typedef enum {
00091             Blending_Inherit,
00092             Blending_Enable,
00093             Blending_Disable
00094         } tBlending;
00095     
00096         tBool mHRepeat;
00097         tBool mVRepeat;
00098         tBool mHInvert;
00099         tBool mVInvert;
00100 
00101         tBool mColourInherit;
00102         tBlending mBlending;
00103 
00104         tGuiColour mColour;
00105         tGuiColour *mCornerColours;
00106         cAutoPtr<const cGLTexture> mTexture;
00107         tGuiPos mTexSize;
00108 
00109         tGuiPos mTLPad;
00110         tGuiPos mBRPad;
00111 
00112         void testBlending();
00113 
00114         
00115 
00116      }; // class 
00117 
00118 } // namespace n2l
00119 
00120 #endif
©2012 Aaron Cameron