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LibN2L-4 Library Code Reference

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cGuiSEAutoscroll.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiSEAutoscroll_H
00026 #define _n2l4_cGuiSEAutoscroll_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "n2l/timing.h"
00030 #include "n2l/geometry.h"
00031 
00032 #include "cGuiSEInt.h"
00033 
00034 /******************************************************************************/
00035 namespace n2l
00036 {
00037     class cGuiElement;
00038 
00039     /**************************************************************************/
00042     class cGuiSEAutoscroll : public cGuiSEInt
00043     {
00044     public:
00045         cGuiSEAutoscroll();
00046         cGuiSEAutoscroll( const cDynVar &iDef );
00047         cGuiSEAutoscroll( const tString &iName );
00048         virtual ~cGuiSEAutoscroll();
00049 
00050         void load( const cDynVar &iDef );
00051 
00052         const tUint &lifespan() const { return mLifespan; }
00053         void lifespan( const tUint &iLifespan );
00054 
00055         void textToScroll( const tString &iText );
00056 
00062         virtual const tBool actOn( cGuiElement *const ioElement,
00063             const tUint iTimePassed );
00064 
00065         virtual const cAutoPtr<cGuiSEInt> clone() const;
00066 
00067     protected:
00068         virtual void cloneInto(
00069             const cAutoPtr<cGuiSEAutoscroll> &ioElement ) const;
00070 
00071     private:
00072         tUint mLifespan;
00073         tUint mStartWait;
00074         tUint mSlideTime;
00075         tFloat mSlideRate;
00076         tFloat mSlideVal;
00077 
00078         void init();
00079     }; // class
00080 
00081 } // namespace n2l
00082 
00083 #endif
©2012 Aaron Cameron