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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiSEAutoscroll.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiSEAutoscroll_H 00026 #define _n2l4_cGuiSEAutoscroll_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/timing.h" 00030 #include "n2l/geometry.h" 00031 00032 #include "cGuiSEInt.h" 00033 00034 /******************************************************************************/ 00035 namespace n2l 00036 { 00037 class cGuiElement; 00038 00039 /**************************************************************************/ 00042 class cGuiSEAutoscroll : public cGuiSEInt 00043 { 00044 public: 00045 cGuiSEAutoscroll(); 00046 cGuiSEAutoscroll( const cDynVar &iDef ); 00047 cGuiSEAutoscroll( const tString &iName ); 00048 virtual ~cGuiSEAutoscroll(); 00049 00050 void load( const cDynVar &iDef ); 00051 00052 const tUint &lifespan() const { return mLifespan; } 00053 void lifespan( const tUint &iLifespan ); 00054 00055 void textToScroll( const tString &iText ); 00056 00062 virtual const tBool actOn( cGuiElement *const ioElement, 00063 const tUint iTimePassed ); 00064 00065 virtual const cAutoPtr<cGuiSEInt> clone() const; 00066 00067 protected: 00068 virtual void cloneInto( 00069 const cAutoPtr<cGuiSEAutoscroll> &ioElement ) const; 00070 00071 private: 00072 tUint mLifespan; 00073 tUint mStartWait; 00074 tUint mSlideTime; 00075 tFloat mSlideRate; 00076 tFloat mSlideVal; 00077 00078 void init(); 00079 }; // class 00080 00081 } // namespace n2l 00082 00083 #endif |