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LibN2L-4 Library Code Reference

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cGuiSEColourTrans.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 
00026 #ifndef _n2l4_cGuiSEColourTrans_h
00027 #define _n2l4_cGuiSEColourTrans_h
00028 
00029 #include "n2l/n2l.h"
00030 #include "n2l/geometry.h"
00031 
00032 #include "materials/cColour.h"
00033 
00034 #include "gui/cGuiSEInt.h"
00035 
00036 #include <vector>
00037 using std::vector;
00038 
00039 /******************************************************************************/
00040 namespace n2l
00041 {
00042     class cGuiElement;
00043     class cDynVar;
00044     class cVfsNodeInterface;
00045 
00046     class cGuiSEColourTrans : public cGuiSEInt
00047     {
00048     public:
00049         cGuiSEColourTrans( const cVfsNodeInterface &iNode );
00050         cGuiSEColourTrans( const cDynVar &iDef );
00051         
00052 
00053         virtual ~cGuiSEColourTrans();
00054 
00055         void load( const cVfsNodeInterface &iNode );
00056         void load( const cDynVar &iDef );
00057 
00058         virtual const tBool actOn( cGuiElement *const i_ioElement,
00059             const tUint iTimePassed );
00060 
00061         virtual const cAutoPtr<cGuiSEInt> clone() const;
00062 
00063     protected:
00064         virtual void cloneInto(
00065             const cAutoPtr<cGuiSEColourTrans> &ioElement ) const;
00066 
00067     private:
00068         typedef vector<cColour> tCols;
00069         tCols mC1;
00070         tCols mC2;
00071 
00072         tBool mColourCorners;
00073         tBool mInheritC1;
00074         
00075         tUint mLife;
00076         tUint mAge;
00077 
00078         tString mProp;
00079         tString mInnerKey;
00080 
00081         // This value should not be cloned.
00082         tBool mFirstUpdate;
00083 
00084         cGuiSEColourTrans();
00085 
00086         void init();
00087     };
00088 
00089 }
00090 #endif
©2012 Aaron Cameron