![[]](/images/special/trans.gif)
LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiSEFactory.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiSEFactory_H 00026 #define _n2l4_cGuiSEFactory_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include <map> 00031 00032 00033 /******************************************************************************/ 00034 namespace n2l 00035 { 00036 class cGuiSEInt; 00037 class cVfsNodeInterface; 00038 class cDynVar; 00039 00040 00043 class cGuiSEFactory 00044 { 00045 public: 00046 ~cGuiSEFactory(); 00047 00048 typedef const cAutoPtr<cGuiSEInt> (*tLoaderDefMethod)( 00049 const cDynVar &iDef ); 00050 00051 typedef std::map<tString, tLoaderDefMethod> tDefLoadMap; 00052 00053 static cGuiSEFactory ¤t() { 00054 static cGuiSEFactory smFactory; 00055 return smFactory; 00056 } 00057 00058 const tBool registerLoader( const tString &iHeader, 00059 const tLoaderDefMethod iMethod ); 00060 00061 const cAutoPtr<cGuiSEInt> load( 00062 const cDynVar &iDef ) const; 00063 00064 const cAutoPtr<cGuiSEInt> load( 00065 const cVfsNodeInterface &iNode ) const; 00066 00067 00068 private: 00069 cGuiSEFactory(); 00070 cGuiSEFactory( const cGuiSEFactory& ); 00071 00072 tDefLoadMap mDefLoadMap; 00073 00074 const cAutoPtr<cGuiSEInt> load( const cDynVar &iDef, 00075 const tString &iType ) const; 00076 00077 }; 00078 00079 } // namespace n2l 00080 00081 #endif |