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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiSEInt.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "gui/cGuiSEInt.h" 00026 00027 #include "n2l/dynVars.h" 00028 00029 namespace n2l 00030 { 00031 /**************************************************************************/ 00032 cGuiSEInt::cGuiSEInt() 00033 { 00034 init(); 00035 } 00036 00037 /**************************************************************************/ 00038 cGuiSEInt::cGuiSEInt( const cDynVar &iDef ) 00039 { 00040 init(); 00041 load( iDef ); 00042 } 00043 00044 /**************************************************************************/ 00045 cGuiSEInt::cGuiSEInt( 00046 const tString &iName ) 00047 { 00048 init(); 00049 mName = iName; 00050 } 00051 00052 /**************************************************************************/ 00053 cGuiSEInt::~cGuiSEInt() 00054 { 00055 } 00056 00057 /**************************************************************************/ 00058 void cGuiSEInt::load( const cDynVar &iDef ) 00059 { 00060 mName = iDef["name"]; 00061 } 00062 00063 /**************************************************************************/ 00064 void cGuiSEInt::name( const tString &iName ) 00065 { 00066 mName = iName; 00067 } 00068 00069 /**************************************************************************/ 00070 const tString &cGuiSEInt::name() const 00071 { 00072 return mName; 00073 } 00074 00075 /**************************************************************************/ 00076 void cGuiSEInt::cloneInto( 00077 const cAutoPtr<cGuiSEInt> &ioElement ) const 00078 { 00079 ioElement->mName = mName; 00080 ioElement->mAlive = mAlive; 00081 } 00082 00083 /**************************************************************************/ 00084 void cGuiSEInt::init() 00085 { 00086 mAlive = true; 00087 } 00088 00089 } // namespace n2l |