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LibN2L-4 Library Code Reference

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cGuiSEInt.cpp

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "gui/cGuiSEInt.h"
00026 
00027 #include "n2l/dynVars.h"
00028 
00029 namespace n2l
00030 {
00031     /**************************************************************************/
00032     cGuiSEInt::cGuiSEInt()
00033     {
00034         init();
00035     }
00036 
00037     /**************************************************************************/
00038     cGuiSEInt::cGuiSEInt( const cDynVar &iDef )
00039     {
00040         init();
00041         load( iDef );
00042     }
00043 
00044     /**************************************************************************/
00045     cGuiSEInt::cGuiSEInt(
00046         const tString &iName )
00047     {
00048         init();
00049         mName = iName;
00050     }
00051 
00052     /**************************************************************************/
00053     cGuiSEInt::~cGuiSEInt()
00054     {
00055     }
00056 
00057     /**************************************************************************/
00058     void cGuiSEInt::load( const cDynVar &iDef )
00059     {
00060         mName = iDef["name"];
00061     }
00062 
00063     /**************************************************************************/
00064     void cGuiSEInt::name( const tString &iName )
00065     {
00066         mName = iName;
00067     }
00068 
00069     /**************************************************************************/
00070     const tString &cGuiSEInt::name() const
00071     {
00072         return mName;
00073     }
00074 
00075     /**************************************************************************/
00076     void cGuiSEInt::cloneInto(
00077         const cAutoPtr<cGuiSEInt> &ioElement ) const
00078     {
00079         ioElement->mName = mName;
00080         ioElement->mAlive = mAlive;
00081     }
00082 
00083     /**************************************************************************/
00084     void cGuiSEInt::init()
00085     {
00086         mAlive = true;
00087     }
00088 
00089 } // namespace n2l
©2012 Aaron Cameron