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LibN2L-4 Library Code Reference

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cGuiSEModelOrbit.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiSEModelOrbit_H
00026 #define _n2l4_cGuiSEModelOrbit_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "n2l/timing.h"
00030 #include "n2l/geometry.h"
00031 
00032 #include "cGuiSEInt.h"
00033 
00034 /******************************************************************************/
00035 namespace n2l
00036 {
00037     class cGuiElement;
00038 
00039     /**************************************************************************/
00042     class cGuiSEModelOrbit : public cGuiSEInt
00043     {
00044     public:
00045         cGuiSEModelOrbit();
00046         cGuiSEModelOrbit( const cDynVar &iDef );
00047         cGuiSEModelOrbit( const tString &iName,
00048             const tVector3f &iDPS = tVector3f(0.0f, 45.9f, 0.0f),
00049             const tVector3f &iStartOffset = tVector3f(-33.3f, -123.3f, 0.0f),
00050             const tUint iLifespan = 0  );
00051         virtual ~cGuiSEModelOrbit();
00052 
00053         void load( const cDynVar &iDef );
00054 
00055         const tUint &lifespan() const { return mLifespan; }
00056         void lifespan( const tUint &iLifespan );
00057 
00063         virtual const tBool actOn( cGuiElement *const i_ioElement,
00064             const tUint iTimePassed );
00065 
00066         virtual const cAutoPtr<cGuiSEInt> clone() const;
00067 
00068     protected:
00069         virtual void cloneInto(
00070             const cAutoPtr<cGuiSEModelOrbit> &ioElement ) const;
00071 
00072     private:
00073         tVector3f mDps;
00074         tVector3f mDegrees;
00075 
00076         tUint mLifespan;
00077         tBool mTimed;
00078 
00079         void init();
00080     }; // class
00081 
00082 } // namespace n2l
00083 
00084 #endif
©2012 Aaron Cameron