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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiSEModelOrbit.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiSEModelOrbit_H 00026 #define _n2l4_cGuiSEModelOrbit_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/timing.h" 00030 #include "n2l/geometry.h" 00031 00032 #include "cGuiSEInt.h" 00033 00034 /******************************************************************************/ 00035 namespace n2l 00036 { 00037 class cGuiElement; 00038 00039 /**************************************************************************/ 00042 class cGuiSEModelOrbit : public cGuiSEInt 00043 { 00044 public: 00045 cGuiSEModelOrbit(); 00046 cGuiSEModelOrbit( const cDynVar &iDef ); 00047 cGuiSEModelOrbit( const tString &iName, 00048 const tVector3f &iDPS = tVector3f(0.0f, 45.9f, 0.0f), 00049 const tVector3f &iStartOffset = tVector3f(-33.3f, -123.3f, 0.0f), 00050 const tUint iLifespan = 0 ); 00051 virtual ~cGuiSEModelOrbit(); 00052 00053 void load( const cDynVar &iDef ); 00054 00055 const tUint &lifespan() const { return mLifespan; } 00056 void lifespan( const tUint &iLifespan ); 00057 00063 virtual const tBool actOn( cGuiElement *const i_ioElement, 00064 const tUint iTimePassed ); 00065 00066 virtual const cAutoPtr<cGuiSEInt> clone() const; 00067 00068 protected: 00069 virtual void cloneInto( 00070 const cAutoPtr<cGuiSEModelOrbit> &ioElement ) const; 00071 00072 private: 00073 tVector3f mDps; 00074 tVector3f mDegrees; 00075 00076 tUint mLifespan; 00077 tBool mTimed; 00078 00079 void init(); 00080 }; // class 00081 00082 } // namespace n2l 00083 00084 #endif |