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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cMaterial.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cMaterial_H 00026 #define _n2l4_cMaterial_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "materials/materialTypes.h" 00031 #include "materials/cColour.h" 00032 00033 00034 namespace n2l 00035 { 00036 class cGLTexture; 00037 class cVfsNodeInterface; 00038 class cDynVar; 00039 00040 class cMaterial 00041 { 00042 public: 00043 cMaterial(); 00044 00045 cMaterial( const cVfsNodeInterface & iNode ); 00046 cMaterial( const cDynVar & iDef ); 00047 00048 ~cMaterial(); 00049 00053 void load( const cVfsNodeInterface & iNode ); 00054 00057 void load( const cDynVar & iDef ); 00058 00059 inline const tString & name() const { return mName; } 00060 00061 inline const cColour & ambient() const { return mAmbient; } 00062 inline const cColour & diffuse() const { return mDiffuse; } 00063 inline const cColour & specular() const { return mSpecular; } 00064 inline const cColour & emission() const { return mEmission; } 00065 inline const tSint8 shininess() const { return mTexture; } 00066 inline const cAutoPtr<const cGLTexture> & texture() const { return mTexture; } 00067 00068 void name( const tString & iValue ); 00069 void ambient( const cColour & iValue ); 00070 void diffuse( const cColour & iValue ); 00071 void specular( const cColour & iValue ); 00072 void emission( const cColour & iValue ); 00073 void shininess( const tSint iValue ); 00074 void texture( const cAutoPtr<const cGLTexture> & iValue ); 00075 00078 void setGLDefault(); 00079 00083 void useMaterial( const tMaterialOptions iOptions = MatOpt_Normal ) const; 00084 00085 private: 00096 tString mName; 00097 00098 cColour mAmbient; 00099 cColour mDiffuse; 00100 cColour mSpecular; 00101 cColour mEmission; 00102 tSint mShininess; 00103 00104 cAutoPtr<const cGLTexture> mTexture; 00105 00106 }; // class 00107 00108 } 00109 00110 #endif |