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LibN2L-4 Library Code Reference

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cMaterial.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cMaterial_H
00026 #define _n2l4_cMaterial_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "materials/materialTypes.h"
00031 #include "materials/cColour.h"
00032 
00033 
00034 namespace n2l
00035 {
00036     class cGLTexture;
00037     class cVfsNodeInterface;
00038     class cDynVar;
00039 
00040     class cMaterial
00041     {
00042     public:
00043         cMaterial();
00044         
00045         cMaterial( const cVfsNodeInterface & iNode );
00046         cMaterial( const cDynVar & iDef );
00047         
00048         ~cMaterial();
00049 
00053         void load( const cVfsNodeInterface & iNode );
00054 
00057         void load( const cDynVar & iDef );
00058 
00059         inline const tString & name() const { return mName; }
00060 
00061         inline const cColour & ambient() const { return mAmbient; }
00062         inline const cColour & diffuse() const { return mDiffuse; }
00063         inline const cColour & specular() const { return mSpecular; }
00064         inline const cColour & emission() const { return mEmission; }
00065         inline const tSint8 shininess() const { return mTexture; }
00066         inline const cAutoPtr<const cGLTexture> & texture() const { return mTexture; }
00067 
00068         void name( const tString & iValue );
00069         void ambient( const cColour & iValue );
00070         void diffuse( const cColour & iValue );
00071         void specular( const cColour & iValue );
00072         void emission( const cColour & iValue );
00073         void shininess( const tSint iValue );
00074         void texture( const cAutoPtr<const cGLTexture> & iValue );
00075 
00078         void setGLDefault();
00079 
00083         void useMaterial( const tMaterialOptions iOptions = MatOpt_Normal ) const;
00084 
00085     private:
00096         tString mName;
00097 
00098         cColour mAmbient;
00099         cColour mDiffuse;
00100         cColour mSpecular;
00101         cColour mEmission;
00102         tSint   mShininess;
00103 
00104         cAutoPtr<const cGLTexture>  mTexture;
00105 
00106     }; // class
00107 
00108 }
00109 
00110 #endif
©2012 Aaron Cameron