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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cMusic.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cMusic_H 00026 #define _n2l4_cMusic_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "audio/types.h" 00031 00032 #ifdef N2L_FakeMusic 00033 #include "audio/cAudioChunkImp.h" 00034 #else 00035 #include "SDL_mixer.h" 00036 #endif 00037 00038 namespace n2l 00039 { 00040 00041 class cVfsNodeInterface; 00042 00049 class cMusic 00050 { 00051 public: 00052 cMusic(); 00053 cMusic( const cVfsNodeInterface &iFile ); 00054 ~cMusic(); 00055 00056 void load( const cVfsNodeInterface &iFile ); 00057 00060 void play( const tMusicOptions iOptions = MusicOpt_None ) const; 00061 00062 void free(); 00063 00064 private: 00065 #ifdef N2L_FakeMusic 00066 cAutoPtr<cAudioChunkImp> mMusic; 00067 #else 00068 Mix_Music *mMusic; 00069 #endif 00070 00071 // Make this non-copyable 00072 cMusic( const cMusic &iChunk ); 00073 cMusic & operator =( const cMusic &iChunk ); 00074 }; // class 00075 00076 } // namespace 00077 00078 #endif |