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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cPEmitter.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cPEmitter_H 00026 #define _n2l4_cPEmitter_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/geometry.h" 00030 00031 /******************************************************************************/ 00032 namespace n2l 00033 { 00034 00035 class cDynVar; 00036 class cVfsNodeInterface; 00037 class cParticleSystem; 00038 class cPParticleSpec; 00039 00044 class cPEmitter 00045 { 00046 public: 00047 cPEmitter(); 00048 cPEmitter( const cVfsNodeInterface &iNode ); 00049 cPEmitter( const cDynVar &iDef ); 00050 ~cPEmitter(); 00051 00052 void load( const cVfsNodeInterface &iNode ); 00053 void load( const cDynVar &iDef ); 00054 00058 void updateInto( const tUint &iTimePassed, 00059 cParticleSystem &ioSystem, const tFloat &iThrottle = 1.0f ); 00060 00061 void updateInto( const tUint &iTimePassed, 00062 cParticleSystem &ioSystem, const tMatrix44f &iTransMatrix, 00063 const tFloat &iThrottle = 1.0f ); 00064 00065 void frequency( const tFloat &iMax, 00066 const tFloat &iMin = 0.0f ); 00067 00068 const tFloat &frequencyMin() const { return mMinFreq; } 00069 const tFloat &frequencyMax() const { return mMaxFreq; } 00070 00071 void vel( const tVector3f &iVel ) { mVel = iVel; } 00072 00078 void positionJitter( const tVector3f &iJitter ); 00079 void disableJitter(); 00080 00083 void position( const tVector3f &iPos ); 00084 00085 inline void addPosition( const tVector3f &iPos ) { 00086 mPositions.push_back( iPos ); 00087 } 00088 00098 void addFacePositions( const tTriangle3f &iTri, 00099 const tFloat &iMaxSurfaceArea, 00100 const tFloat &iMinSurfaceArea = 0.0f ); 00101 00102 const tUint numPositions() const { return mPositions.size(); } 00103 00104 void particleSpec( const cAutoPtr<const cPParticleSpec> &iSpec ); 00105 const cAutoPtr<const cPParticleSpec> &particleSpec() const { 00106 return mPSpec; 00107 } 00108 00109 private: 00110 typedef std::vector<tVector3f> tPosList; 00111 00116 tFloat mMinFreq, mMaxFreq; 00117 tSint mRemainder; 00118 00122 tVector3f mVel; 00123 00129 tPosList mPositions; 00130 00131 tBool mPositionJitter; 00132 tVector3f mHalfMaxJitter; 00133 00136 cAutoPtr<const cPParticleSpec> mPSpec; 00137 00138 tUint mLastEmissionFrom; 00139 00140 void init(); 00141 00142 }; // class 00143 00144 00145 } // namespace 00146 00147 #endif |