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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cParticleSystem.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cParticleSystem_H 00026 #define _n2l4_cParticleSystem_H 00027 00028 #include <list> 00029 #include <map> 00030 00031 #include "cParticle.h" 00032 #include "cEmitterInterface.h" 00033 #include "cForce.h" 00034 00035 namespace n2l 00036 { 00037 00038 class cRFrustum; 00039 00040 class cParticleSystem 00041 { 00042 public: 00043 cParticleSystem(); 00044 00045 void addEmitter( const cAutoPtr<cEmitterInterface> & i_ioEmitter ); 00046 void addForce( const cAutoPtr<cForce> & i_ioForce ); 00047 void addParticle( const cParticle & iParticle ); 00048 void ownParticle( cParticle *const ioParticle ); 00049 00050 void update( const tUint iTimePassed ); 00051 void draw( const cRFrustum &iFrustum ) const; 00052 void draw() const; 00053 00054 void clear(); 00055 00056 inline const tUint numLiveParticles() const { return mParticles.size(); } 00057 00058 static void benchmark( tUint &oDrawTime, tUint &oNoCullDrawTime, 00059 tUint &oUpdateTime ) { 00060 oDrawTime = mBMDrawTime; 00061 oNoCullDrawTime = mBMNoCullDrawTime; 00062 oUpdateTime = mBMUpdateTime; 00063 } 00064 00065 private: 00066 typedef std::list<cParticle> tParticleContainer; 00067 typedef std::map<tUint, tParticleContainer> tTextureGroups; 00068 typedef std::list<cAutoPtr<cEmitterInterface> > tEmitterContainer; 00069 typedef std::list<cAutoPtr<cForce> > tForceContainer; 00070 // We'll have forces here 00071 00072 tEmitterContainer mEmitters; 00073 tTextureGroups mParticles; 00074 tForceContainer mForces; 00075 00076 cParticleSystem( const cParticleSystem & ); 00077 cParticleSystem & operator =( const cParticleSystem & ); 00078 00079 static tUint mBMDrawTime; 00080 static tUint mBMNoCullDrawTime; 00081 static tUint mBMUpdateTime; 00082 00083 }; // class 00084 00085 00086 } // namespace 00087 00088 #endif |