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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cParticle.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cParticle_H 00026 #define _n2l4_cParticle_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/geometry.h" 00030 #include "n2l/materials.h" 00031 00032 namespace n2l 00033 { 00034 class cParticle 00035 { 00036 public: 00037 static const tFloat DeathSizeThreashold; 00038 00039 cParticle(); 00040 cParticle( const tVector3f & iPos, 00041 const tVector3f & iVelocity, 00042 const tVector2f & iSize, 00043 const tVector2f & iGrowth, 00044 const cColour & iStartColour, 00045 const cColour & iEndColour, 00046 const tUint iTimeToLive, 00047 const cAutoPtr<const cGLTexture> & iTexture ); 00048 00049 const tBool alive() const; 00050 00051 inline tVector3f &velocity() { return mVelocity; } 00052 inline const tVector3f &pos() const { return mPos; } 00053 inline const tFloat &boundRadius() const { return mBoundRadius; } 00054 inline const tUint textureID() const { return tUint(mTexture.dumbPtr()); } 00055 inline const cAutoPtr<const cGLTexture> &texture() const { return mTexture; } 00056 00057 void update( const tFloat &iSeconds ); 00058 void draw( const tVector3f &iHalfUpV, const tVector3f &iHalfRightV ) const; 00059 00060 private: 00061 friend class cPParticleSpec; 00062 00063 tVector3f mPos; 00064 tVector3f mVelocity; 00065 tVector2f mSize; 00066 tVector2f mGrowth; 00067 cColour mStartColour, mEndColour; 00068 cColour mColour; 00069 tFloat mBoundRadius; 00070 00071 tUint mTimeAlive; 00072 tUint mTimeToLive; 00073 00074 cAutoPtr<const cGLTexture> mTexture; 00075 00076 }; // class 00077 00078 00079 } // namespace 00080 00081 #endif |