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LibN2L-4 Library Code Reference

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cParticle.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cParticle_H
00026 #define _n2l4_cParticle_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "n2l/geometry.h"
00030 #include "n2l/materials.h"
00031 
00032 namespace n2l
00033 {
00034     class cParticle
00035     {
00036     public:
00037         static const tFloat DeathSizeThreashold;
00038 
00039         cParticle();
00040         cParticle(  const tVector3f & iPos,
00041                     const tVector3f & iVelocity,
00042                     const tVector2f & iSize,
00043                     const tVector2f & iGrowth,
00044                     const cColour & iStartColour,
00045                     const cColour & iEndColour,
00046                     const tUint iTimeToLive,
00047                     const cAutoPtr<const cGLTexture> & iTexture );
00048 
00049         const tBool alive() const;
00050 
00051         inline tVector3f &velocity() { return mVelocity; }
00052         inline const tVector3f &pos() const { return mPos; }
00053         inline const tFloat &boundRadius() const { return mBoundRadius; }
00054         inline const tUint textureID() const { return tUint(mTexture.dumbPtr()); }
00055         inline const cAutoPtr<const cGLTexture> &texture() const { return mTexture; }
00056         
00057         void update( const tFloat &iSeconds );
00058         void draw( const tVector3f &iHalfUpV, const tVector3f &iHalfRightV ) const;
00059 
00060     private:
00061         friend class cPParticleSpec;
00062 
00063         tVector3f       mPos;
00064         tVector3f       mVelocity;
00065         tVector2f       mSize;
00066         tVector2f       mGrowth;
00067         cColour         mStartColour, mEndColour;
00068         cColour         mColour;
00069         tFloat mBoundRadius;
00070 
00071         tUint   mTimeAlive;
00072         tUint   mTimeToLive;
00073 
00074         cAutoPtr<const cGLTexture>  mTexture;
00075         
00076     }; // class
00077 
00078 
00079 } // namespace
00080 
00081 #endif
©2012 Aaron Cameron