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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cRFrustum.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 00026 #ifndef _n2l4_cRFrustum_h 00027 #define _n2l4_cRFrustum_h 00028 00029 #include "n2l/n2l.h" 00030 #include "n2l/geometry.h" 00031 00032 00033 namespace n2l 00034 { 00035 class cRFrustum 00036 { 00037 public: 00038 typedef enum { 00039 ClipPlane_Right, 00040 ClipPlane_Left, 00041 ClipPlane_Bottom, 00042 ClipPlane_Top, 00043 ClipPlane_Far, 00044 ClipPlane_Near, 00045 00046 ClipPlane_NumClipPlanes 00047 } tClipPlane; 00048 00049 typedef enum { 00050 ClipPlaneMask_Right = 0x01, 00051 ClipPlaneMask_Left = 0x02, 00052 ClipPlaneMask_Bottom = 0x04, 00053 ClipPlaneMask_Top = 0x10, 00054 ClipPlaneMask_Far = 0x20, 00055 ClipPlaneMask_Near = 0x40 00056 } tClipPlaneMask; 00057 00058 cRFrustum(); 00059 00060 cRFrustum( const tMatrix44f &iProjectionMatrix, 00061 const tMatrix44f &iModelViewMatrix ); 00062 00063 cRFrustum( const cRFrustum &iFrustum ); 00064 00065 ~cRFrustum(); 00066 00067 void set( const tMatrix44f &iProjectionMatrix, 00068 const tMatrix44f &iModelViewMatrix ); 00069 00070 cRFrustum &operator =( const cRFrustum &iFrustum ); 00071 00072 const tBool testSphere( const tVector3f &iCenter, 00073 const tFloat &iRadius ) const; 00074 00075 const tBool testAABox( const tVector3f &iCenter, 00076 const tVector3f &iDimensions ) const; 00077 00078 const tBool testPoint( const tVector3f &iPoint ) const; 00079 00080 const tBool testQuad( 00081 const tVector3f &i0, const tVector3f &i1, 00082 const tVector3f &i2, const tVector3f &i3 ) const; 00083 00084 // Masked variations of above tests. Planes in the 00085 // mask will not be tested, and will be assumed passed. 00086 const tBool testSphere( const tVector3f &iCenter, 00087 const tFloat &iRadius, const tUint &iMask ) const; 00088 00089 00095 void halfNearFarVectorBase( tVector3f &oBottomLeftPos, 00096 tVector3f &oRightEdge, tVector3f &oUpEdge ) const; 00097 00098 inline const tPlane3f &plane( const tClipPlane iPlane ) const { 00099 assert( iPlane>=0 && iPlane<ClipPlane_NumClipPlanes ); 00100 return mPlane[iPlane]; 00101 } 00102 00107 void projectPoint( tVector3f &oPos, 00108 const tVector3f &iPos ) const; 00109 00110 private: 00111 tMatrix44f mProj, mModel; 00112 00113 tPlane3f mPlane[ClipPlane_NumClipPlanes]; 00114 00115 }; 00116 00117 } 00118 00119 #endif |