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LibN2L-4 Library Code Reference

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cRK3DRawAsciiModel.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cRK3DRawAsciiModel_H
00026 #define _n2l4_cRK3DRawAsciiModel_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "renderTools/cRModelInterface.h"
00030 
00031 #include <vector>
00032 
00033 namespace n2l
00034 {
00035     class cVfsNodeInterface;
00036 
00055     class cRK3DRawAsciiModel : public cRModelInterface
00056     {
00057     public:
00058         cRK3DRawAsciiModel( const cVfsNodeInterface & iFile );
00059         virtual ~cRK3DRawAsciiModel();
00060 
00061         virtual void load( const cVfsNodeInterface & iFile );
00062 
00063 //      virtual void render() const;
00064         virtual void render(    const cAutoPtr<const cGLTexture> & i_iTexture,
00065                                 const tRenderOptions iOptions = R_Normal ) const;
00066 
00067         virtual void free();
00068 
00069         virtual void centerAroundOrigin();
00070 
00071         virtual void calcVertexNormals();
00072 
00073         virtual const tString & vfsType() const;
00074 
00075     private:
00076 
00077         typedef struct {
00078             tFloat x,y,z;
00079         } tVertex;
00080         
00081         typedef struct {
00082             tUshort a,b,c;
00083         } tTriangle;
00084 
00085         typedef std::vector<tVertex>    tVertexList;
00086         typedef std::vector<tVertex>    tNormalList;
00087         typedef std::vector<tTriangle>  tTriangleList;
00088 
00089         tUint   mNumVertices;
00090         tUint   mNumTriangles;
00091 
00092         tVertexList     mVertices;
00093         tTriangleList   mTriangles;
00094         tNormalList     mVertexNormals;
00095         tNormalList     mFaceNormals;
00096 
00097     }; // class
00098 
00099 } // namespace n2l
00100 
00101 #endif
©2012 Aaron Cameron