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Wednesday the 23rd of May 2012 @ 05:16pm
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LibN2L-4 Library Code Reference

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cRMd2.h File Reference

#include "n2l/n2l.h"
#include "renderTools/cRModelInterface.h"

Include dependency graph for cRMd2.h:

Go to the source code of this file.

Namespaces

  • namespace n2l

Classes

  • class n2l::cRMd2
    A class to load and render Quake 2 Md2 file format models. More...
  • struct n2l::cRMd2::tHeader
    Quake2 models are stored in files with the .md2 extension.
  • struct n2l::cRMd2::tRawTriangleVertex
  • struct n2l::cRMd2::tTriangleVertex
  • class n2l::cRMd2::cFrame
    frame_t is a variable sized structure, however all frame_t structures within the same file will have the same size (numVertices in the header)
  • struct n2l::cRMd2::tTriangle
    Quake 2 models are made up of only triangles.
  • struct n2l::cRMd2::tRawTextureCoordinate
    There is an array of numSkins skin names stored at offsetSkins into the file.
  • struct n2l::cRMd2::tTextureCoordinate
  • struct n2l::cRMd2::tGLCommandVertex
    At offsetGlCommands bytes into the file, there is the gl command list, which is made up of a series of numGlCommands int's and float's, organized into groups.
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