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cRMd2.h File Reference
#include "n2l/n2l.h"
#include "renderTools/cRModelInterface.h"
Include dependency graph for cRMd2.h:
Go to the source code of this file.
Namespaces
Classes
- class n2l::cRMd2
- A class to load and render Quake 2 Md2 file format models. More...
- struct n2l::cRMd2::tHeader
- Quake2 models are stored in files with the .md2 extension.
- struct n2l::cRMd2::tRawTriangleVertex
- struct n2l::cRMd2::tTriangleVertex
- class n2l::cRMd2::cFrame
- frame_t is a variable sized structure, however all frame_t structures within the same file will have the same size (numVertices in the header)
- struct n2l::cRMd2::tTriangle
- Quake 2 models are made up of only triangles.
- struct n2l::cRMd2::tRawTextureCoordinate
- There is an array of numSkins skin names stored at offsetSkins into the file.
- struct n2l::cRMd2::tTextureCoordinate
- struct n2l::cRMd2::tGLCommandVertex
- At offsetGlCommands bytes into the file, there is the gl command list, which is made up of a series of numGlCommands int's and float's, organized into groups.