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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cRModelInterface.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "renderTools/cRModelInterface.h" 00026 00027 #include "renderTools/cRK3DRawAsciiModel.h" 00028 #include "renderTools/cRMd2.h" 00029 #include "renderTools/cRPovRayModel.h" 00030 #include "renderTools/cRWavefrontModel.h" 00031 00032 #include "n2l/vfs.h" 00033 #include "n2l/materials.h" 00034 00035 namespace n2l 00036 { 00037 00038 /*******************************************************************/ 00039 cRModelInterface::cRModelInterface() 00040 { 00041 } 00042 00043 00044 /*******************************************************************/ 00045 cRModelInterface::~cRModelInterface() 00046 { 00047 } 00048 00049 00050 /*******************************************************************/ 00051 void cRModelInterface::render() const { 00052 render(0,R_Normal); 00053 } 00054 00055 /*******************************************************************/ 00056 const cAutoPtr<cRModelInterface> cRModelInterface::loadAnonymous( const cVfsNodeInterface & iNode ) 00057 { 00058 cAutoPtr<cRModelInterface> model(0); 00059 // This is really ugly, but we have to actually _try_ each loader, 00060 // and catch parsing failures to tell if it worked or not. Very 00061 // few model formats have magic numbers, or identifying headers that 00062 // may be counted on. Let's hope all the loaders error check well. 00063 try { if (!model) model = new cRWavefrontModel( iNode ); } 00064 catch ( const cParsingException & iException ) {} 00065 00066 try { if (!model) model = new cRMd2( iNode ); } 00067 catch ( const cParsingException & iException ) {} 00068 00069 try { if (!model) model = new cRPovRayModel( iNode ); } 00070 catch ( const cParsingException & iException ) {} 00071 00072 try { if (!model) model = new cRK3DRawAsciiModel( iNode ); } 00073 catch ( const cParsingException & iException ) {} 00074 00075 if (!model) 00076 throw cBadDataUseException( "cRModelInterface::loadAnonymous", 00077 tString("Provided node was not recognized as a " 00078 "supported model type: \"") + iNode.name() + "\"" ); 00079 return model; 00080 } 00081 00082 } // namespace n2l |