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LibN2L-4 Library Code Reference

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cRModelInterface.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cRModelInterface_H
00026 #define _n2l4_cRModelInterface_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "renderTools/cRenderableInterface.h"
00030 namespace n2l
00031 {
00032 
00033     class cGLTexture;
00034     class cVfsNodeInterface;
00035 
00040     class cRModelInterface : public cRenderableInterface
00041     {
00042     public:
00043         enum {
00044             R_Normal =          0x0000000,
00045             R_NoTextures =      0x0000001,
00046             R_NoNormals =       0x0000002,
00047             R_Wireframe =       0x0000004,
00048             R_FaceLighting =    0x0000010
00049         };
00050         typedef tUint32 tRenderOptions;
00051     
00052         cRModelInterface();
00053         virtual ~cRModelInterface();
00054 
00058         virtual void render() const;
00059 
00060         virtual void render(    const cAutoPtr<const cGLTexture> & i_iTexture,
00061                                 const tRenderOptions iOptions = R_Normal ) const = 0;
00062 
00065         virtual void centerAroundOrigin() = 0;
00066 
00069         virtual const tString & vfsType() const = 0;
00070 
00074         static const cAutoPtr<cRModelInterface> loadAnonymous( const cVfsNodeInterface & iNode );
00075 
00076     }; // class
00077 
00078 } // namespace n2l
00079 
00080 #endif
©2012 Aaron Cameron