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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cRModelInterface.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cRModelInterface_H 00026 #define _n2l4_cRModelInterface_H 00027 00028 #include "n2l/n2l.h" 00029 #include "renderTools/cRenderableInterface.h" 00030 namespace n2l 00031 { 00032 00033 class cGLTexture; 00034 class cVfsNodeInterface; 00035 00040 class cRModelInterface : public cRenderableInterface 00041 { 00042 public: 00043 enum { 00044 R_Normal = 0x0000000, 00045 R_NoTextures = 0x0000001, 00046 R_NoNormals = 0x0000002, 00047 R_Wireframe = 0x0000004, 00048 R_FaceLighting = 0x0000010 00049 }; 00050 typedef tUint32 tRenderOptions; 00051 00052 cRModelInterface(); 00053 virtual ~cRModelInterface(); 00054 00058 virtual void render() const; 00059 00060 virtual void render( const cAutoPtr<const cGLTexture> & i_iTexture, 00061 const tRenderOptions iOptions = R_Normal ) const = 0; 00062 00065 virtual void centerAroundOrigin() = 0; 00066 00069 virtual const tString & vfsType() const = 0; 00070 00074 static const cAutoPtr<cRModelInterface> loadAnonymous( const cVfsNodeInterface & iNode ); 00075 00076 }; // class 00077 00078 } // namespace n2l 00079 00080 #endif |