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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cRPovRayModel.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cRPovRayModel_H 00026 #define _n2l4_cRPovRayModel_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/geometry.h" 00030 00031 #include "renderTools/cRModelInterface.h" 00032 00033 namespace n2l 00034 { 00035 class cVfsNodeInterface; 00036 class cGLTexture; 00037 00057 class cRPovRayModel : public cRModelInterface 00058 { 00059 public: 00060 cRPovRayModel( const cVfsNodeInterface & iFile ); 00061 virtual ~cRPovRayModel(); 00062 00063 virtual void load( const cVfsNodeInterface & iFile ); 00064 00065 virtual void defaultTexture( const tUint iMeshIndex, 00066 const cAutoPtr<const cGLTexture> & iTexture ); 00067 00068 virtual void render( const cAutoPtr<const cGLTexture> & i_iTexture, 00069 const tRenderOptions iOptions = R_Normal ) const; 00070 00071 virtual void centerAroundOrigin(); 00072 00073 virtual const tString & vfsType() const; 00074 00075 virtual void free(); 00076 00077 private: 00078 /***********************************************/ 00079 class cMesh2 00080 { 00081 public: 00082 cMesh2( const tString & iBuffer, 00083 const tString::size_type & iPos, 00084 tString::size_type & oPos ); 00085 ~cMesh2(); 00086 00087 void minMaxVectors( tVector3f & oMin, 00088 tVector3f & oMax ) const; 00089 00090 void render( const cAutoPtr<const cGLTexture> & i_iTexture, 00091 const tRenderOptions iOptions ) const; 00092 void defaultTexture( const cAutoPtr<const cGLTexture> & iTexture); 00093 00094 private: 00102 const tString::size_type loadVertex3Array( 00103 tVector3f *& o_oArray, 00104 const tString & iBuffer, 00105 const tString::size_type & iPos, 00106 tUint & oNumLoaded ); 00107 00108 const tString::size_type loadVertex2Array( 00109 tVector2f *& o_oArray, 00110 const tString & iBuffer, 00111 const tString::size_type & iPos, 00112 tUint & oNumLoaded ); 00113 00114 const tString::size_type loadIndex3Array( 00115 tVector3u *& o_oArray, 00116 const tString & iBuffer, 00117 const tString::size_type & iPos, 00118 tUint & oNumLoaded ); 00119 00120 00121 tVector3f * mVertVectors; 00122 tVector3f * mNormVectors; 00123 tVector2f * mUVVectors; 00124 00125 tVector3u * mFaceIndices; 00126 tVector3u * mUVIndices; 00127 00128 tUint mNumVertices; 00129 tUint mNumNormals; 00130 tUint mNumUVVectors; 00131 00132 tUint mNumFaceIndices; 00133 tUint mNumUVIndices; 00134 00135 cAutoPtr<const cGLTexture> mTexture; 00136 }; // cMesh2 00137 /***********************************************/ 00138 00139 typedef std::vector<cAutoPtr<cMesh2> > tMeshList; 00140 00141 tMeshList mMeshes; 00142 00143 }; // class 00144 00145 } // namespace n2l 00146 00147 #endif |