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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cRSkyMobile2.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cRSkyMobile2_H 00026 #define _n2l4_cRSkyMobile2_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/geometry.h" 00030 00031 #include "renderObjects/rObjectTypes.h" 00032 00033 #include <vector> 00034 00035 /******************************************************************************/ 00036 namespace n2l 00037 { 00038 class cGLTexture; 00039 class cVfsNodeInterface; 00040 class cDynVar; 00041 class cRFrustum; 00042 class cRSkyMobileSprite; 00043 00044 class cRSkyMobile2 00045 { 00046 public: 00047 cRSkyMobile2(); 00048 cRSkyMobile2( const cRSkyMobile2 &iMobile ); 00049 00050 cRSkyMobile2( const cVfsNodeInterface &iNode ); 00051 cRSkyMobile2( const cDynVar &iDef ); 00052 00053 ~cRSkyMobile2(); 00054 00055 void load( const cDynVar &iDef ); 00056 void load( const cVfsNodeInterface &iNode ); 00057 00062 void addSprite( const tString &iName, const tVector3f &iPos, 00063 const tVector3f &iSize, const tFloat &iZRot, 00064 const cAutoPtr<const cGLTexture> &iTexture ); 00065 00066 void reposFromViewpoint( const tVector3f &iViewpoint ); 00067 00073 void draw( const cRFrustum &iFrustum, 00074 const tVector3f &iPosAdjust = tVector3f(.0f, .0f, .0f), 00075 const tUint iOptions = R_Normal ) const; 00076 00077 const cRSkyMobileSprite &mustFind( const tString &iName ) const; 00078 00079 void clear(); 00080 00081 private: 00082 typedef std::vector<cAutoPtr<cRSkyMobileSprite> > tSpriteList; 00083 tSpriteList mSprites; 00084 00086 tBool mSkipSort; 00087 00088 tVector3f mViewpoint; 00089 00091 void init(); 00092 00096 void sort(); 00097 }; // class 00098 00099 } // namespace 00100 00101 #endif |