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LibN2L-4 Library Code Reference

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cRSkyMobile2.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cRSkyMobile2_H
00026 #define _n2l4_cRSkyMobile2_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "n2l/geometry.h"
00030 
00031 #include "renderObjects/rObjectTypes.h"
00032 
00033 #include <vector>
00034 
00035 /******************************************************************************/
00036 namespace n2l
00037 {
00038     class cGLTexture;
00039     class cVfsNodeInterface;
00040     class cDynVar;
00041     class cRFrustum;
00042     class cRSkyMobileSprite;
00043 
00044     class cRSkyMobile2
00045     {
00046     public:
00047         cRSkyMobile2();
00048         cRSkyMobile2( const cRSkyMobile2 &iMobile );
00049         
00050         cRSkyMobile2( const cVfsNodeInterface &iNode );
00051         cRSkyMobile2( const cDynVar &iDef );
00052 
00053         ~cRSkyMobile2();
00054 
00055         void load( const cDynVar &iDef );
00056         void load( const cVfsNodeInterface &iNode );
00057 
00062         void addSprite( const tString &iName, const tVector3f &iPos,
00063             const tVector3f &iSize, const tFloat &iZRot,
00064             const cAutoPtr<const cGLTexture> &iTexture );
00065 
00066         void reposFromViewpoint( const tVector3f &iViewpoint );
00067 
00073         void draw( const cRFrustum &iFrustum,
00074             const tVector3f &iPosAdjust = tVector3f(.0f, .0f, .0f),
00075             const tUint iOptions = R_Normal ) const;
00076 
00077         const cRSkyMobileSprite &mustFind( const tString &iName ) const;
00078 
00079         void clear();
00080 
00081     private:
00082         typedef std::vector<cAutoPtr<cRSkyMobileSprite> > tSpriteList;
00083         tSpriteList mSprites;
00084 
00086         tBool mSkipSort;
00087 
00088         tVector3f mViewpoint;
00089 
00091         void init();
00092 
00096         void sort();
00097     }; // class
00098 
00099 } // namespace
00100 
00101 #endif
©2012 Aaron Cameron