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LibN2L-4 Library Code Reference

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cRSkyMobile.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cRSkyMobile_H
00026 #define _n2l4_cRSkyMobile_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "n2l/geometry.h"
00030 
00031 #include "renderObjects/rObjectTypes.h"
00032 
00033 #include <vector>
00034 
00035 namespace n2l
00036 {
00037     class cGLTexture;
00038     class cVfsNodeInterface;
00039     class cDynVar;
00040     class cRFrustum;
00041 
00042     class cRSkyMobile
00043     {
00044     public:
00045         typedef struct {
00046             tString mName;
00047             tVector3f mA,mB,mC,mD;
00048             tFloat mDistance;   
00049             tVector2f mSize;    
00050             cAutoPtr<const cGLTexture> mTexture;
00051         } tSprite;
00052     
00053         cRSkyMobile();
00054         
00055         cRSkyMobile( const cVfsNodeInterface & iNode );
00056         cRSkyMobile( const cDynVar & iDef );
00057 
00058         ~cRSkyMobile();
00059 
00060         void load( const cDynVar &iDef );
00061         void load( const cVfsNodeInterface &iNode );
00062 
00067         void addSprite( const tString &iName, const tVector3f &iRotation,
00068             const tFloat &iDistance, const tVector2f &iSize,
00069             const cAutoPtr<const cGLTexture> &iTexture );
00070 
00071         void draw( const tUint iOptions = R_Normal ) const;
00072 
00078         void draw( const cRFrustum &iFrustum, const tVector3f &iPosAdjust,
00079             const tUint iOptions = R_Normal ) const;
00080 
00081         const tSprite &mustFindSprite( const tString &iName ) const;
00082 
00083         void clear();
00084 
00085     private:
00086         std::vector<tSprite> mSprites;
00087 
00089         tBool mSkipSort;
00090 
00092         void init();
00093 
00096         void free();
00097 
00101         void sort();
00102     }; // class
00103 
00104 } // namespace
00105 
00106 #endif
©2012 Aaron Cameron