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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cRWavefrontModel.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cRWavefrontModel_H 00026 #define _n2l4_cRWavefrontModel_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/geometry.h" 00030 00031 #include "renderTools/cRModelInterface.h" 00032 00033 namespace n2l 00034 { 00035 class cVfsNodeInterface; 00036 class cGLTexture; 00037 00049 class cRWavefrontModel : public cRModelInterface 00050 { 00051 public: 00052 cRWavefrontModel( const cVfsNodeInterface & iFile ); 00053 cRWavefrontModel( const cRWavefrontModel & iModel ); 00054 virtual ~cRWavefrontModel(); 00055 00056 virtual void load( const cVfsNodeInterface & iFile ); 00057 00058 virtual void render( const cAutoPtr<const cGLTexture> & i_iTexture, 00059 const tRenderOptions iOptions = R_Normal ) const; 00060 00061 virtual void free(); 00062 00067 virtual const tString dump() const; 00068 00069 virtual void centerAroundOrigin(); 00070 00071 virtual void normalizeDimensions(); 00072 00073 virtual void scale( const tVector3f & iScale ); 00074 00075 virtual const tVector3f dimensions() const; 00076 00077 virtual const tString & vfsType() const; 00078 00079 virtual cRWavefrontModel & operator =( const cRWavefrontModel & iModel ); 00080 private: 00084 typedef enum { 00085 Type_Vertex, 00086 Type_VertexNormal, 00087 Type_TextureCoord, 00088 Type_Face 00089 } tFileLineType; 00090 00094 typedef struct { 00095 tFileLineType mType; 00096 tUint mSPos; 00097 tUint mEPos; 00098 } tFileLine; 00099 00100 tVector3f * mVertices; 00101 tVector3f * mNormals; 00102 tVector2f * mUVCoords; 00103 00104 tVector3u * mFaceIndices; 00105 tVector3u * mNormalIndices; 00106 tVector3u * mUVIndices; 00107 00108 tUint mNumVertices; 00109 tUint mNumNormals; 00110 tUint mNumUVCoords; 00111 tUint mNumFaces; 00112 00113 // cAutoPtr<const cGLTexture> mTexture; 00114 00115 00116 virtual void getMinMaxVectors( tVector3f & oMin, 00117 tVector3f & oMax ) const; 00118 00119 }; // class 00120 00121 } // namespace n2l 00122 00123 #endif |