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LibN2L-4 Library Code Reference

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cRWavefrontModel.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cRWavefrontModel_H
00026 #define _n2l4_cRWavefrontModel_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "n2l/geometry.h"
00030 
00031 #include "renderTools/cRModelInterface.h"
00032 
00033 namespace n2l
00034 {
00035     class cVfsNodeInterface;
00036     class cGLTexture;
00037 
00049     class cRWavefrontModel : public cRModelInterface
00050     {
00051     public:
00052         cRWavefrontModel( const cVfsNodeInterface & iFile );
00053         cRWavefrontModel( const cRWavefrontModel & iModel );
00054         virtual ~cRWavefrontModel();
00055 
00056         virtual void load( const cVfsNodeInterface & iFile );
00057 
00058         virtual void render(    const cAutoPtr<const cGLTexture> & i_iTexture,
00059                                 const tRenderOptions iOptions = R_Normal ) const;
00060 
00061         virtual void free();
00062 
00067         virtual const tString dump() const;
00068 
00069         virtual void centerAroundOrigin();
00070         
00071         virtual void normalizeDimensions();
00072 
00073         virtual void scale( const tVector3f & iScale );
00074 
00075         virtual const tVector3f dimensions() const;
00076 
00077         virtual const tString & vfsType() const;
00078 
00079         virtual cRWavefrontModel & operator =( const cRWavefrontModel & iModel );
00080     private:
00084         typedef enum {
00085             Type_Vertex,
00086             Type_VertexNormal,
00087             Type_TextureCoord,
00088             Type_Face
00089         } tFileLineType;
00090 
00094         typedef struct {
00095             tFileLineType   mType;
00096             tUint           mSPos;
00097             tUint           mEPos;
00098         } tFileLine;
00099 
00100         tVector3f   * mVertices;
00101         tVector3f   * mNormals;
00102         tVector2f   * mUVCoords;
00103 
00104         tVector3u   * mFaceIndices;
00105         tVector3u   * mNormalIndices;
00106         tVector3u   * mUVIndices;
00107 
00108         tUint       mNumVertices;
00109         tUint       mNumNormals;
00110         tUint       mNumUVCoords;
00111         tUint       mNumFaces;
00112 
00113 //      cAutoPtr<const cGLTexture>  mTexture;
00114 
00115 
00116         virtual void getMinMaxVectors(  tVector3f & oMin,
00117                                         tVector3f & oMax ) const;
00118 
00119     }; // class
00120 
00121 } // namespace n2l
00122 
00123 #endif
©2012 Aaron Cameron