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LibN2L-4 Library Code Reference

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cSurfaceProperties.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cSurfaceProperties_H
00026 #define _n2l4_cSurfaceProperties_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "n2l/geometry.h"
00030 
00031 #include "SDL_video.h"
00032 
00033 
00034 namespace n2l
00035 {
00036 
00037     class cSurfaceProperties
00038     {
00039     public:
00040         typedef tVector2u   tSize;
00041         typedef tUint       tSurfaceFlags;
00042 
00047         enum tSurfaceFlag
00048         {
00049             SurfaceFlag_SoftwareSurface =   SDL_SWSURFACE,
00050             SurfaceFlag_HardwareSurface =   SDL_HWSURFACE,
00051             SurfaceFlag_HardwarePalette =   SDL_HWPALETTE,
00052             SurfaceFlag_DoubleBuffered =    SDL_DOUBLEBUF,
00053             SurfaceFlag_FullScreen =        SDL_FULLSCREEN,
00054             SurfaceFlag_OpenGL =            SDL_OPENGL,
00055             SurfaceFlag_Resizable =         SDL_RESIZABLE,
00056             SurfaceFlag_NoFrame =           SDL_NOFRAME
00057         };
00058 
00059 
00060         cSurfaceProperties();
00061         cSurfaceProperties( const SDL_Surface & iSurface );
00062         virtual ~cSurfaceProperties();
00063 
00064         void assign( const cSurfaceProperties & iProperties );
00065 
00066         const tSize & size() const;
00067         const tSurfaceFlags flags() const;
00068         const tUint pitch() const;
00069         
00070         void setSize( const tSize & iSize );
00071 
00072         void setFlags( const tSurfaceFlags iFlags );
00073         void addFlags( const tSurfaceFlags iFlags );
00074 
00075         const tString asString() const;
00076 
00077         static const tString & surfaceFlagStr( const tSurfaceFlags iFlags );
00078 
00079     private:
00080         tSize           mSize;
00081         tSurfaceFlags   mFlags;
00082         tUint           mPitch;
00083 
00084     }; // class
00085 
00086 } // namespace n2l
00087 
00088 #endif
©2012 Aaron Cameron