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LibN2L-4 Library Code Reference

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cTTFSurfaceFactory.cpp

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "cTTFSurfaceFactory.h"
00026 
00027 #include "n2l/vfs.h"
00028 #include "n2l/video.h"
00029 
00030 #include "SDL_video.h"
00031 
00032 namespace n2l
00033 {
00034 
00035     /* ************************************************************ */
00036     cTTFSurfaceFactory::cTTFSurfaceFactory( const cVfsNodeInterface & iFile,
00037                                             const tFontPt iPtSize ) :
00038         mFont(0)
00039     {
00040         requireSDLTTF();
00041         load(iFile,iPtSize);
00042     }
00043 
00044     /* ************************************************************ */
00045     cTTFSurfaceFactory::~cTTFSurfaceFactory()
00046     {
00047         TTF_CloseFont(mFont);
00048         releaseSDLTTF();
00049     }
00050 
00051     /* ************************************************************ */
00052     void cTTFSurfaceFactory::load(  const cVfsNodeInterface & iFile,
00053                                     const tFontPt iPtSize )
00054     {
00055         // Make sure that the node is like a file.
00056         if (!iFile.likeFile())
00057             throw cBadDataUseException( "cTTFSurfaceFactory::load",
00058                                         "Vfs Node isn\'t like a file" );
00059     
00060         // Keep track of the point size we loaded with for later.
00061         mPtSize = iPtSize;
00062 
00063         // Let's just try to load it
00064         TTF_Font * font = TTF_OpenFontRW( iFile.getRWops(), 1, mPtSize );
00065         if (0==font)
00066             throw cDriverLayerException("cTTFSurfaceFactory::load",
00067                                         "Failed to load font from memory",
00068                                         "SDL_ttf",
00069                                         SDL_GetError() );
00070         mFont = font;
00071     }
00072 
00073     /* ************************************************************ */
00074     const cAutoPtr<cSurface> cTTFSurfaceFactory::generate( const tGlyphID iGlyph ) const
00075     {
00076         const char TempText[2] = { iGlyph, '\0' };
00077         SDL_Surface * glyph;
00078         SDL_Color white;
00079         white.r = 0xff;
00080         white.g = 0xff;
00081         white.b = 0xff;
00082         glyph = TTF_RenderText_Blended( mFont, TempText, white );
00083         if (0==glyph)
00084             throw cDriverLayerException(    "cTTFSurfaceFactory::generate",
00085                                             "Failed to generate glyph",
00086                                             "SDL_ttf",
00087                                             SDL_GetError() );
00088         return cAutoPtr<cSurface>( new cSurface(glyph) );
00089     }
00090 
00091 
00092     /* ************************************************************ */
00093     const tVector2u cTTFSurfaceFactory::glyphSize( const tGlyphID iGlyph ) const
00094     {
00095         const char TempText[2] = { iGlyph, '\0' };
00096 
00097         int x,y;
00098         TTF_SizeText(mFont,TempText, &x,&y);
00099         return tVector2u(x,y);
00100     }
00101 
00102 } // namespace
©2012 Aaron Cameron