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LibN2L-4 Library Code Reference

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cVfsDirectory.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cVfsDirectory_H
00026 #define _n2l4_cVfsDirectory_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "cVfsStat.h"
00031 #include "cVfsException.h"
00032 #include "cVfsDirectoryInterface.h"
00033 
00034 struct SDL_RWops;
00035 
00036 namespace n2l
00037 {
00038 
00039     class cVfsFileInterface;
00040     class cVfsDirectoryInterface;
00041 
00045     class cVfsDirectory : public cVfsDirectoryInterface
00046     {
00047     public:
00048         cVfsDirectory( const tFsNodeName & iName );
00049         virtual ~cVfsDirectory();
00050 
00051         virtual const tVfsNodeName & name() const;
00052 
00053         virtual const tUint permissions() const;
00054         
00055         virtual const tBool isSymLink() const;
00056         virtual const tFsNodeName readLink() const;
00057 
00058         virtual const cAutoPtr<const tValue> newFileNode( const tVfsNodeName &iName ) const;
00059         virtual const cAutoPtr<const tValue> newDirectoryNode( const tVfsNodeName &iName ) const;
00060 
00061         virtual void unlinkNode( const tConstIterator &iNodeI ) const;
00062 
00063         virtual void copyNode( const tConstIterator &iNodeI,
00064             const tVfsNodeName &iNewName,
00065             const cVfsDirectoryInterface &oDir ) const;
00066 
00067         // Now the new stuff
00068         virtual const tConstIterator find( const tKey & iName ) const;
00069         virtual const cAutoPtr<const tValue> & mustFind( const tKey & iName ) const;
00070         virtual const tBool hasChild( const tKey & iName ) const;
00071 
00072         virtual const tUint size() const;
00073         virtual const tBool empty() const;
00074 
00075         virtual const tConstIterator begin() const;
00076         virtual const tConstIterator end() const;
00077 
00078         virtual const tVfsFileBuffer & buffer() const;
00079         virtual void buffer( const tVfsFileBuffer &iBuffer ) const;
00080         virtual void getBuffer( tVfsFileBuffer & oBuffer ) const;
00081 
00082         virtual const tVfsFileBuffer & firstLine() const;
00083         virtual SDL_RWops * getRWops() const;
00084 
00085         virtual const tBool supportsFsName() const;
00086         virtual const tFsNodeName fsName() const;
00087 
00088         virtual void clearCache() const;
00089 
00090     protected:
00091         cVfsDirectory( const tFsNodeName & iName, const tVfsNodeName & iVfsName );
00092         
00093         virtual tContainer &container();
00094         virtual const tContainer &container() const;
00095 
00096     private:
00097         mutable tBool mScanned;
00098         mutable tContainer mContainer;
00099 
00102         tVfsNodeName mVfsNodeName;
00103 
00105         tFsNodeName mFsNodeName;
00106 
00107         cVfsStat mStat;
00108 
00109         cVfsDirectory();
00110         void refreshNodeCache() const;
00111         virtual void add(   const tKey & iName,
00112                             const cAutoPtr<const tValue> i_ioNode );
00113 
00114         void clear();
00115 
00116     }; // class
00117 
00118 } // namespace
00119 
00120 #endif
©2012 Aaron Cameron