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LibN2L-4 Library Code Reference

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geometry/misc.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_geoMisc_h
00026 #define _n2l4_geoMisc_h
00027 
00028 #include "n2l/n2l.h"
00029 
00030 namespace n2l
00031 {
00032 
00034     inline const tFloat degToRad( const tFloat &iDeg ) { return iDeg*0.017453; }
00035     inline const tFloat radToDeg( const tFloat &iRad ) { return iRad/0.017453; }
00036 
00037     inline const tFloat n2lDegToRad( const tFloat &iDeg ) { return iDeg*0.017453; }
00038     inline const tFloat n2lRadToDeg( const tFloat &iRad ) { return iRad/0.017453; }
00039 
00042     inline const tFloat n2lMinMag( const tFloat &iA, const tFloat &iB ) {
00043         if (fabsf(iA)<fabsf(iB)) return iA;
00044         else {
00045             if (iA<0.0f) return -fabsf(iB);
00046             else return fabsf(iB);
00047         }
00048     }
00049 
00052     inline const tFloat n2lMaxMag( const tFloat &iA, const tFloat &iB ) {
00053         if (fabsf(iA)>fabsf(iB)) return iA;
00054         else {
00055             if (iA<0.0f) return -fabsf(iB);
00056             else return fabsf(iB);
00057         }
00058     }
00059 } // namespace n2l
00060 
00061 #endif
©2014 Aaron Cameron