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LibN2L-4 Library Code Reference

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gui/types.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_gui_types_h
00026 #define _n2l4_gui_types_h
00027 
00028 #include "n2l/n2l.h"
00029 #include "n2l/materials.h"
00030 #include "n2l/dynVars.h"
00031 #include "n2l/geometry.h"
00032 #include "n2l/events.h"
00033 
00034 namespace n2l
00035 {
00036     typedef tString     tGuiName;
00037     typedef tMousePos   tGuiPos;
00038 
00039     typedef cColour     tGuiColour;
00040 
00041     typedef enum {
00042         GuiActionType_None,
00043         GuiActionType_Deconstructing,
00044         GuiActionType_DimensionsChanged,
00045         GuiActionType_Over,
00046         GuiActionType_Out,
00047         GuiActionType_Pressed,
00048         GuiActionType_Released,
00049         GuiActionType_Clicked,
00050         GuiActionType_Selected,
00051         GuiActionType_Unselected,
00052         GuiActionType_FocusChanged,
00053         GuiActionType_DisableChanged,
00054         GuiActionType_SliderValueChanged,
00055         GuiActionType_ValueChanged,
00056         GuiActionType_EffectComplete,
00057         GuiActionType_Keystroke,
00058         GuiActionType_KeystrokeOutside,
00059         GuiActionType_FirstUpdate,  // This is the equivilent of 'created'
00060                                     // except it ensures the whole canvas
00061                                     // has been loaded and initalized.
00062 
00063         GuiActionType_NumActionTypes
00064     } tGuiActionType;
00065 
00066     typedef tUint   tActionBindingID;
00067     typedef cDynVar tActionData;
00068 } // namespace
00069 
00070 #endif
©2012 Aaron Cameron