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LibN2L-4 Library Code Reference

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materialTypes.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_materialTypes_H
00026 #define _n2l4_materialTypes_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 namespace n2l
00031 {
00032 
00033     enum {
00036         MatOpt_Normal =     0x0000000,
00037 
00041         MatOpt_NoTextures = 0x0000001,
00042         
00045         MatOpt_Disable =    0x0000002,
00046 
00052         MatOpt_ZeroSpecular =   0x0000004,
00053 
00059         MatOpt_ZeroDiffAmbEmis =    0x0000010
00060     };
00061 
00062     typedef tUint32 tMaterialOptions;
00063 
00064 }
00065 
00066 #endif
©2012 Aaron Cameron