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LibN2L-4 Library Code Reference

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time.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_time_H
00026 #define _n2l4_time_H
00027 
00028 #include "types.h"
00029 
00030 namespace n2l
00031 {
00032     // This sucks, but we want to insert a layer between ourselves
00033     // and SDL just in case.
00034     void startupN2LTimer();
00035     void shutdownN2LTimer();
00036 
00037     const tUint n2lGetTicks();
00038 
00042     const tUint getTicks();
00043 
00044     
00045     void n2lDelay( const tUint iMSeconds );
00046 
00050     void n2lPreciseDelay( const tUint iMSeconds );
00051 
00055     void delay( const tUint iMSeconds );
00056 
00057 }
00058 
00059 #endif
©2012 Aaron Cameron